Unity shader error: "Too many texture interpolators would be used for ForwardBase pass" 解决方法:CGPROGRAM 下加一行:#pragma target 4.0示例如下: Ref: https://www.cnblogs.com/alps/p/7101092.html…
准备灰度图 IGray.png及草地贴图 IGrass.jpg ,放入Assets下StreamingAssets文件夹中. 创建空材质,用作参数传入脚本. 脚本如下,挂载并传入材质球即可根据灰度图生成mesh. using System.Collections; using System.Collections.Generic; using UnityEngine; //根据灰度图创建mesh地形 public class MeshTerrainCreate : MonoBeh…