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In Unity scripting, there are a number of event functions that get executed in a predetermined order as a script executes. This execution order is described below: Editor Reset: Reset is called to initialize the script’s properties when it is first a…
[Event Functions] A key concept in games programming is that of making changes to position, state and behavior of objects in the game just before each frame is rendered. The Update function is the main place for this kind of code in Unity. Update is…
我们知道Start() Update() 等之类的 事件函数 在Unity 主线程中是依次调用的.至于调用的顺序可以查手册. 由此继承机制也会发生一些改变. 测试一: public class MyTest2 : MonoBehaviour { void Start () { //EventDelegate.Add(tween.onFinished, Test, true); Debug.Log(" MyTest2 Start "); } void Update() { Debug.L…
本文转自:http://www.codeproject.com/Articles/70441/Calling-Web-Service-Functions-Asynchronously-from Over on the ASP.NET forums where I moderate, a user had a problem calling a Web Service from a web page asynchronously. I tried his code on my machine an…
渲染 OnPreCull: 在相机剔除场景之前调用此函数.相机可见的对象取决于剔除.OnPreCull 函数调用发生在剔除之前. OnBecameVisible/OnBecameInvisible: 在对象对于相机可见/不可见时调用此函数. OnWillRenderObject: 如果对象可见,则为每个相机调用一次此函数. OnPreRender: 在相机开始渲染场景之前调用此函数. OnRenderObject: 在完成所有常规场景渲染后调用此函数.此时,可使用 GL 类或 Graphics.…
Microsoft Win32 to Microsoft .NET Framework API Map .NET Development (General) Technical Articles     Microsoft .NET Framework and Microsoft Visual Studio User Education TeamsMicrosoft Corporation January 2004 Applies to:    Microsoft® .NET Framework…
Introduction The central component of any game, from a programming standpoint, is the game loop. It allows the game to run smoothly regardless of a user's input or lack thereof. Every game must and should have a game loop because a game must continue…
About JSComponent JSCompnent is a normal Unity script. It inherits from JSSerializer and JSSerializer inherits from MonoBehaviour. public class JSSerializer : MonoBehaviour { } public class JSComponent : JSSerializer { } When using c#, steps to add a…
原文地址:http://demo.netfoucs.com/u011707076/article/details/44036839 前言 寒假回家到现在已经有十多天了,这些天回家不是睡就是吃....哎╮(╯▽╰)╭,今天早上一觉醒来,突然得知,UE4免费了,这绝对是个好消息,前不久我还在纠结怎么申请校园账号呢o(╯□╰)o.迫不及待打开电脑下载了UE引擎的一个类似管理的客户端,在里面最醒目的一栏,看到一个令人哭笑不得的导航,如下图: EPIC这是要逆天的节奏吗?不过不管他了,接下来,我们便一同学…
UIRoot 管理 scalePixelPerfect : 像素匹配,图片不会被缩放,除非屏幕高度小于 Minimum Height 或者大于 maximum  Height,如果那样的话,就使用 FixedSize. FixedSize : 图片都会被等比缩放. FixedSizeOnMobile : 意思是PC用 PixelPerfect,手机用 FixedSize. Sprite的各种类型 Simple: 简单的填充,缩放 Sliced: 九宫格,要设置好border Tiled: 重复平…