脚本应该放在Editor文件夹下 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class BuildAssetBundle { [MenuItem("BuildAB/BuildABToWin64/LZMA(体积小,加载慢)")] private static void BuildABsToWin64_LZMA() { //…
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class ExportAssetBundles : MonoBehaviour { //在Unity编辑器中添加菜单 [MenuItem("Assets/Build AssetBundle From Selection")] static void ExportResource…
首先要说的是,我们的project中有2个脚本.各自是: Build(编辑器类脚本.无需挂载到不论什么物体).可是必需要把Build脚本放到Editor目录中 Load脚本,挂载到摄像机上<pre name="code" class="csharp">using UnityEngine; using System.Collections; using UnityEditor; public class Build : MonoBehaviour { //…