public TweenPosition tweenIn; public TweenScale tweenOut; EventDelegate In = new EventDelegate(this, "OnTweenInFinished"); tweenIn.onFinished.Add(In); EventDelegate Out= new EventDelegate(this, "OnTweenOutFinished"); tweenOut.onFinishe
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BUttonClick : MonoBehaviour { public UIButton button_01; void Start() { if (button_01 == null) { Debug.Log("button组件丢失了"); } else { //首先将脚本中的ClicktheButt