http://blog.csdn.net/bingheliefeng/article/details/51177505 using UnityEngine;using System.Collections;using System.IO; public class SaveToPng : MonoBehaviour { public Shader outShader; public Texture inputTex; // Use this for initialization void Sta
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UI; public class ImageTest : MonoBehaviour { /// <summary> /// Image控件 /// </summary> private Image image; void Start() { image =
Textures bring your Meshes, Particles, and interfaces to life! They are image or movie files that you lay over or wrap around your objects. As they are so important, they have a lot of properties. If you are reading this for the first time, jump down
一. 1.新建一个UGUI的Button,删掉它的Image组件,添加一个Raw Image组件.如图: 由于删除了Image组件,所以画圈的位置是空的,运行后会自动把Raw Image添加到那里. 2.新建一个脚本挂到Button上. using UnityEngine; using System.Collections; using UnityEngine.UI; public class ButtonClickTest : MonoBehaviour { // 图片的地址 string u