QualitySettings.SetQualityLevel 设置质量级别 public static void QualitySettings.SetQualityLevel(int index) public static void SetQualityLevel(int index, [DefaultValue("true")] bool applyExpensiveChanges); Description 描述 Sets a new graphics quality lev
using System.IO;using UnityEngine;using UnityEditor; public class TestSaveSprite{ [MenuItem("LLWH/SpriteSplit")] public static void SpriteSlice() { Texture2D image = Selection.activeObject as Texture2D; // 得到选中的图集 该图集事先已经被修改属性 string rootPath =
本文依赖于一个基础却又容易混淆的css知识点:当margin/padding取形式为百分比的值时,无论是left/right,还是top/bottom,都是以父元素的width为参照物的!也许你会说,left/right以父元素的width为参照物好理解,但是top/bottom为什么也是以父元素的width为参照物的呢?网上众说纷纭,关键还是看W3C的规范: Note that in a horizontal flow, percentages on 'margin-top' and 'mar