含极角序排序模板。
 
Space Ant
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 5334   Accepted: 3312

Description

The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y1999 and called it M11. It has only one eye on the left side of its head and just three feet all on the right side of its body and suffers from three walking limitations: 
  1. It can not turn right due to its special body structure.
  2. It leaves a red path while walking.
  3. It hates to pass over a previously red colored path, and never does that.

The pictures transmitted by the Discovery space ship depicts that plants in the Y1999 grow in special points on the planet. Analysis of several thousands of the pictures have resulted in discovering a magic coordinate system governing the grow points of the plants. In this coordinate system with x and y axes, no two plants share the same x or y
An M11 needs to eat exactly one plant in each day to stay alive. When it eats one plant, it remains there for the rest of the day with no move. Next day, it looks for another plant to go there and eat it. If it can not reach any other plant it dies by the end of the day. Notice that it can reach a plant in any distance. 
The problem is to find a path for an M11 to let it live longest. 
Input is a set of (x, y) coordinates of plants. Suppose A with the coordinates (xA, yA) is the plant with the least y-coordinate. M11 starts from point (0,yA) heading towards plant A. Notice that the solution path should not cross itself and all of the turns should be counter-clockwise. Also note that the solution may visit more than two plants located on a same straight line. 

Input

The first line of the input is M, the number of test cases to be solved (1 <= M <= 10). For each test case, the first line is N, the number of plants in that test case (1 <= N <= 50), followed by N lines for each plant data. Each plant data consists of three integers: the first number is the unique plant index (1..N), followed by two positive integers x and y representing the coordinates of the plant. Plants are sorted by the increasing order on their indices in the input file. Suppose that the values of coordinates are at most 100.

Output

Output should have one separate line for the solution of each test case. A solution is the number of plants on the solution path, followed by the indices of visiting plants in the path in the order of their visits.

Sample Input

2
10
1 4 5
2 9 8
3 5 9
4 1 7
5 3 2
6 6 3
7 10 10
8 8 1
9 2 4
10 7 6
14
1 6 11
2 11 9
3 8 7
4 12 8
5 9 20
6 3 2
7 1 6
8 2 13
9 15 1
10 14 17
11 13 19
12 5 18
13 7 3
14 10 16

Sample Output

10 8 7 3 4 9 5 6 2 1 10
14 9 10 11 5 12 8 7 6 13 4 14 1 3 2

Source

题意:

给定n个点,一只蚂蚁只能按逆时针方向走。问最多走多少点,已经走的顺序。

思路:

很显然每次选的都是极角序最小的。

所以每走一个点就按极角序排个序,选最近的。排序的时候前面走过的就不用走了。

第一次要swap,之后就不用了,因为一定程度已经有序了。每次正好选的都是下一个。

很多地方说的凸包,好吧我没想出来怎么就凸包了.....【太菜了】

 #include <iostream>
#include <set>
#include <cmath>
#include <stdio.h>
#include <cstring>
#include <algorithm>
#include <vector>
#include <queue>
#include <map>
//#include <bits/stdc++.h>
using namespace std;
typedef long long LL;
#define inf 0x7f7f7f7f int n, m, now;
const int maxn = ;
struct node{
int x, y, id;
}point[maxn];
int xmult(int x1, int y1, int x2, int y2, int x3, int y3)
{
return (x2 - x1) * (y3 - y1) - (x3 - x1) * (y2 - y1);
} int distance(node p1, node p2)
{
return (p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y);
} void swap(node &a, node &b)
{
node t = a;
a = b;
b = t;
} bool cmp (const node& a, const node& b)
{
int k = xmult(point[now].x, point[now].y, a.x, a.y, b.x, b.y);
if(k > ){
return ;
}
else if(k == ){
if( abs(point[now].x-a.x)<abs(point[now].x-b.x) )
return ;
if( abs(point[now].y-a.y)<abs(point[now].y-b.y) )
return ;
}
return ;
} int order[maxn];
bool vis[maxn];
int main()
{
scanf("%d", &m);
while(m--){
scanf("%d", &n);
now = ;
memset(vis, , sizeof(vis));
for(int i = ; i <= n; i++){
scanf("%d%d%d", &point[i].id, &point[i].x, &point[i].y);
//point[i].id = i;
if(point[i].y < point[now].y){
swap(point[now], point[i]);
}
} int cnt = ;
order[cnt] = point[now].id;
//vis[mid] = true;
while(cnt < n){
//node now = point[order[cnt]];
//swap(point[order[cnt]], point[1]);
//point[0] = point[order[cnt]];
sort(point + now + , point + n + , cmp);
order[++cnt] = point[++now].id;
} printf("%d", n);
for(int i = ; i <= cnt; i++){
printf(" %d", order[i]);
}
printf("\n");
}
return ;
}

poj1696 Space Ant【计算几何】的更多相关文章

  1. poj1696 Space Ant

    地址: 题目: Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 4295   Accepted: 2697 ...

  2. POJ-1696 Space Ant 凸包版花式水过!

                                                         Space Ant 明天早上最后一科毛概了,竟然毫无复习之意,沉迷刷题无法自拔~~ 题意:说实 ...

  3. poj 1696:Space Ant(计算几何,凸包变种,极角排序)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2876   Accepted: 1839 Descrip ...

  4. poj 1696 Space Ant (极角排序)

    链接:http://poj.org/problem?id=1696 Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissi ...

  5. POJ 1696 Space Ant(极角排序)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2489   Accepted: 1567 Descrip ...

  6. poj 1696 Space Ant(模拟+叉积)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3840   Accepted: 2397 Descrip ...

  7. POJ 1696 Space Ant 卷包裹法

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3316   Accepted: 2118 Descrip ...

  8. POJ 1696 Space Ant(点积的应用)

    Space Ant 大意:有一仅仅蚂蚁,每次都仅仅向当前方向的左边走,问蚂蚁走遍全部的点的顺序输出.開始的点是纵坐标最小的那个点,開始的方向是開始点的x轴正方向. 思路:从開始点開始,每次找剩下的点中 ...

  9. Space Ant

    Space Ant The most exciting space discovery occurred at the end of the 20th century. In 1999, scient ...

随机推荐

  1. Linux 查看磁盘分区、文件系统、磁盘的使用情况相关的命令和工具介绍

    https://www.cnblogs.com/alexyuyu/articles/3454907.html

  2. go语言之PLAN9汇编

    http://blog.studygolang.com/2013/05/asm_and_plan9_asm/ https://lrita.github.io/2017/12/12/golang-asm ...

  3. SQL优化|Java面试题

    转载:https://www.cnblogs.com/Jacck/p/8030455.html 数据库的优化问题 一.问题的提出 在应用系统开发初期,由于开发数据库数据比较少,对于查询SQL语句,复杂 ...

  4. TIMEOUT HANDLING WITH HTTPCLIENT

    https://www.thomaslevesque.com/2018/02/25/better-timeout-handling-with-httpclient/ The problem If yo ...

  5. SpringBoot------注解把配置文件自动映射到属性和实体类

    1.映射到属性 package top.ytheng.demo.controller; import org.springframework.beans.factory.annotation.Valu ...

  6. Aspose------导出Excel

    代码: /// <summary> /// 导出Excel /// </summary> /// <typeparam name="T">泛型类 ...

  7. maven打包 jar

    最后更新时间: 2014年11月23日 1. maven-shade-plugin 2. maven-assembly-plugin 3. maven-onejar-plugin maven-shad ...

  8. POJ 3273 Monthly Expense(二分搜索)

    Description Farmer John is an astounding accounting wizard and has realized he might run out of mone ...

  9. c 编译和链接过程

    详解link  有 些人写C/C++(以下假定为C++)程序,对unresolved external link或者duplicated external simbol的错误信息不知所措(因为这样的错 ...

  10. 【代码审计】iZhanCMS_v2.1 后台任意文件删除漏洞分析

      0x00 环境准备 iZhanCMS官网:http://www.izhancms.com 网站源码版本:爱站CMS(zend6.0) V2.1 程序源码下载:http://www.izhancms ...