import StateMachine from 'javascript-state-machine'
import EventEmitter from 'events' /**
* 上传的文档的状态管理
*/ const STATES = {
NOT_UPLOAD: 'notUpload',
FILE_TOO_LARGE: 'fileTooLarge',
UPLOADING: 'uploading',
UPLOAD_SUCCESS: 'uploadSuccess',
UPLOAD_ERROR: 'uploadError',
CONVERTING: 'converting',
CONVERT_SUCCESS: 'convertSuccess',
CONVERT_ERROR: 'convertError',
} const TRANSITIONS = {
NOT_UPLOAD_TO_FILE_TOO_LARGE: 'notUploadToFileTooLarge',
NOT_UPLOAD_TO_UPLOADING: 'notUploadToUploading',
UPLOADING_TO_UPLOAD_SUCCESS: 'uploadingToUploadSuccess',
UPLOADING_TO_UPLOAD_ERROR: 'uploadingToUploadError',
UPLOAD_SUCCESS_TO_CONVERTING: 'uploadSuccessToConverting',
CONVERTING_TO_CONVERT_SUCCESS: 'convertingToConvertSuccess',
CONVERTING_TO_CONVERT_ERROR: 'convertingToConvertError',
} class SlideStateManager extends EventEmitter {
constructor(initState = STATES.NOT_UPLOAD) {
super() this.stateMachine = new StateMachine({
init: initState,
transitions: [
{
name: TRANSITIONS.NOT_UPLOAD_TO_FILE_TOO_LARGE,
from: STATES.NOT_UPLOAD,
to: STATES.FILE_TOO_LARGE,
},
{
name: TRANSITIONS.NOT_UPLOAD_TO_UPLOADING,
from: STATES.NOT_UPLOAD,
to: STATES.UPLOADING,
},
{
name: TRANSITIONS.UPLOADING_TO_UPLOAD_SUCCESS,
from: STATES.UPLOADING,
to: STATES.UPLOAD_SUCCESS,
},
{
name: TRANSITIONS.UPLOADING_TO_UPLOAD_ERROR,
from: STATES.UPLOADING,
to: STATES.UPLOAD_ERROR,
},
{
name: TRANSITIONS.UPLOAD_SUCCESS_TO_CONVERTING,
from: STATES.UPLOAD_SUCCESS,
to: STATES.CONVERTING,
},
{
name: TRANSITIONS.CONVERTING_TO_CONVERT_SUCCESS,
from: STATES.CONVERTING,
to: STATES.CONVERT_SUCCESS,
},
{
name: TRANSITIONS.CONVERTING_TO_CONVERT_ERROR,
from: STATES.CONVERTING,
to: STATES.CONVERT_ERROR,
},
],
methods: {
onNotUploadToFileTooLarge: () => {
this.emit(TRANSITIONS.NOT_UPLOAD_TO_FILE_TOO_LARGE)
},
onNotUploadToUploading: () => {
this.emit(TRANSITIONS.NOT_UPLOAD_TO_UPLOADING)
},
onUploadingToUploadSuccess: () => {
this.emit(TRANSITIONS.UPLOADING_TO_UPLOAD_SUCCESS)
},
onUploadingToUploadError: () => {
this.emit(TRANSITIONS.UPLOADING_TO_UPLOAD_ERROR)
},
onUploadSuccessToConverting: () => {
this.emit(TRANSITIONS.UPLOAD_SUCCESS_TO_CONVERTING)
},
onConvertingToConvertSuccess: () => {
this.emit(TRANSITIONS.CONVERTING_TO_CONVERT_SUCCESS)
},
onConvertingToConvertError: () => {
this.emit(TRANSITIONS.CONVERTING_TO_CONVERT_ERROR)
},
},
})
} stateMachine onNotUploadToFileTooLarge = (cb) => {
this.on(TRANSITIONS.NOT_UPLOAD_TO_FILE_TOO_LARGE, cb)
} onNotUploadToUploading = (cb) => {
this.on(TRANSITIONS.NOT_UPLOAD_TO_UPLOADING, cb)
} onUploadingToUploadSuccess = (cb) => {
this.on(TRANSITIONS.UPLOADING_TO_UPLOAD_SUCCESS, cb)
} onUploadingToUploadError = (cb) => {
this.on(TRANSITIONS.UPLOADING_TO_UPLOAD_ERROR, cb)
} onUploadSuccessToConverting = (cb) => {
this.on(TRANSITIONS.UPLOAD_SUCCESS_TO_CONVERTING, cb)
} onConvertingToConvertSuccess = (cb) => {
this.on(TRANSITIONS.CONVERTING_TO_CONVERT_SUCCESS, cb)
} onConvertingToConvertError = (cb) => {
this.on(TRANSITIONS.CONVERTING_TO_CONVERT_ERROR, cb)
}
} export default SlideStateManager
export {
TRANSITIONS as MACHINE_TRANSITIONS,
STATES as MACHINE_STATE,
}

javascript-state-machine的更多相关文章

  1. Finite State Machine 是什么?

    状态机(Finite State Machine):状态机由状态寄存器和组合逻辑电路构成,能够根据控制信号按照预先设定的状态进行状态转移,是协调相关信号动       作.完成特定操作的控制中心. 类 ...

  2. State Machine.(状态机)

    What is a State Machine? Any device that changes its state from one to another due to some actions a ...

  3. Finite State Machine

    Contents [hide]  1 Description 2 Components 3 C# - FSMSystem.cs 4 Example Description This is a Dete ...

  4. Qt: The State Machine Framework 学习

    State Machine,即为状态机,是Qt中一项非常好的框架.State Machine包括State以及State间的Transition,构成状态和状态转移.通过状态机,我们可以很方便地实现很 ...

  5. Android4.0中蓝牙适配器state machine(状态机)的分析

    今天晓东和大家来一起看一下Android4.0中蓝牙适配器(Bluetooth Adapter)的状态机变化的过程.首先,我们需要了解一下,蓝牙适配器究竟有哪些状态,从代码可以清晰地看到(framew ...

  6. 控制结构(3) 状态机(state machine)

    // 上一篇:卫语句(guard clause) // 下一篇:局部化(localization) 基于语言提供的基本控制结构,更好地组织和表达程序,需要良好的控制结构. 前情回顾 上次分析了guar ...

  7. 控制结构(3): 状态机(state machine)

    // 上一篇:卫语句(guard clause) // 下一篇:局部化(localization) 基于语言提供的基本控制结构,更好地组织和表达程序,需要良好的控制结构. 前情回顾 上次分析了guar ...

  8. 【UML】-NO.43.EBook.5.UML.1.003-【UML 大战需求分析】- 状态机图(State Machine Diagram)

    1.0.0 Summary Tittle:[UML]-NO.43.EBook.1.UML.1.003-[UML 大战需求分析]- 状态机图(State Machine Diagram) Style:D ...

  9. 【翻译】What is State Machine Diagram(什么是状态机图)?

    [翻译]What is State Machine Diagram(什么是状态机图)? 写在前面 在上一篇学习类图的时候将这个网站上的类图的一篇文章翻译了出来,感觉受益良多,今天来学习UML状态机图, ...

  10. unity5, animator state machine, 无条件transition实现播放动画序列

    今天遇到这样一个需求,我有一个名为happy的animation clip和一个名为speak的animation clip.想实现当主角胜利后播放动序列: happy->speak->h ...

随机推荐

  1. rg.hibernate.NonUniqueObjectException: a different object with the same identifier value was already associated with the session:

    原先跑TEST CASE的时候没有出错 但是跑到整个程序里面,除了这个问题, 网上也找了下资料,说是用merge之类的可以解决,因为你这个update的obj和session里面的不用,所以导致此问题 ...

  2. selenium操作下拉滚动条的几种方法

    数据采集中,经常遇到动态加载的数据,我们经常使用selenium模拟浏览器操作,需要多次下拉刷新页面才能采集到所有的数据,就此总结了几种selenium操作下拉滚动条的几种方法 我这里演示的是Java ...

  3. Android 调用.Net WCF服务 .

    本来以为在java平台上用axis2生成了客户端代理类然后移植到Android平台上就好了.没想到在移植过程中出现了很多问题.说明JVM和android的DVM差距还是很大的. JVM执行的是clas ...

  4. springboot rabbitMQ 死信对列 实现消息的可靠消费

    1 引入 maven 依赖 <dependency> <groupId>org.springframework.boot</groupId> <artifac ...

  5. vue的vuex在使用...mapState 和...mapGetter报错的解决方案

    from:https://blog.csdn.net/ysterling/article/details/88145765 采用mapState 和mapGetter,在页面使用时报错,这是因为bab ...

  6. java 读取CSV数据并写入txt文本

    java 读取CSV数据并写入txt文本 package com.vfsd; import java.io.BufferedWriter; import java.io.File; import ja ...

  7. ES6深入浅出-10 ES6新增的数据类型-3.其他类型

    Map类型 Map 类型 https://developer.mozilla.org/zh-CN/docs/Web/JavaScript/Reference/Global_Objects/Map Ma ...

  8. Nginx配置自定义的403页面

    1.开启nginx的状态码,虚拟主机配置中加入下边一段 location /nginx_status{ stub_status on; access_log off; } 或着在nginx的http模 ...

  9. .Net MVC 下载网站的文件

    目录 前言 C#文件的下载 ajax 返回文件路径,使用window.open打开 前言 上传文件我使用的是Bootstrap的插件FileInput,这个抽时间看看写个博客 现在下载我遇到坑了,而这 ...

  10. Linux查找含有特定字符串的文件

    Linux查找含有特定字符串的文件命令为grep.以下为详细的使用方法 grep [OPTIONS] PATTERN [FILE...] #实例:递归查找当前文件夹下所有含有test的文件,并显示行号 ...