Dungeon Master

Time Limit: 1000MS Memory Limit: 65536K

Total Submissions: 45743 Accepted: 17256

Description

You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.

Is an escape possible? If yes, how long will it take?

Input

The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size).

L is the number of levels making up the dungeon.

R and C are the number of rows and columns making up the plan of each level.

Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.

Output

Each maze generates one line of output. If it is possible to reach the exit, print a line of the form

Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape.

If it is not possible to escape, print the line

Trapped!

Sample Input

3 4 5
S....
.###.
.##..
###.# #####
#####
##.##
##... #####
#####
#.###
####E 1 3 3
S##
#E#
### 0 0 0

Sample Output

Escaped in 11 minute(s).

Trapped!

Source

Ulm Local 1997

【代码】:

#include<cstdio>
#include<string>
#include<cstdlib>
#include<cmath>
#include<iostream>
#include<cstring>
#include<set>
#include<queue>
#include<algorithm>
#include<vector>
#include<map>
#include<cctype>
#include<stack>
#include<sstream>
#include<list>
#include<assert.h>
#include<bitset>
#include<numeric>
using namespace std; typedef long long LL;
typedef unsigned long long ULL;
typedef pair<int,int> P;
const int INF = 0x3f3f3f3f;
const LL LNF = 1e18;
const int maxn = 1e6;
const int maxm = 100;
const double PI = acos(-1.0);
const double eps = 1e-8;
const int dx[] = {-1,1,0,0,1,1,-1,-1};
const int dy[] = {0,0,1,-1,1,-1,1,-1};
const int mon[] = {0, 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
const int monn[] = {0, 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31}; const int dir[6][3]={ {0,0,1},{0,0,-1},{-1,0,0},{1,0,0},{0,1,0},{0,-1,0} };
struct node
{
int x;
int y;
int z;
int step;
}st,ed;
char maze[50][50][50]; //迷宫
int vis[50][50][50]; //表示是否访问过
int l,r,c; //l表示层数 r表示行数 c表示列数
int sx,sy,sz; //起点坐标
int ex,ey,ez; int check(int z,int x,int y) //判断该点是否可以走
{
if(x>=0&&x<r&&y>=0&&y<c&&z>=0&&z<l&&maze[z][x][y]!='#')
return 1;
else
return 0;
} void bfs()
{
memset(vis,0,sizeof(vis));
queue <node> q;
//把起点放入队列,并且标记
//node st,ed;
st.x = sx;
st.y = sy;
st.z = sz;
st.step = 0;
vis[st.z][st.x][st.y]=1;
q.push(st);
//不断循环知道队列的长度为0
while(!q.empty())
{
//从队列的最前端取除元素看是否有路可通,如果没有路则返回这个点
st = q.front();
q.pop();
//如果取出来是终点,则证明逃出地牢 搜索结束
if(maze[st.z][st.x][st.y]=='E')
{
printf("Escaped in %d minute(s).\n",st.step);
return;
}
//六个方向遍历
for(int i = 0 ; i < 6 ;i++)
{
ed.z = st.z + dir[i][0];
ed.x = st.x + dir[i][1];
ed.y = st.y + dir[i][2];
ed.step = st.step+1;
if(check(ed.z,ed.x,ed.y)==0) //如果此方向不通就继续判断其他方向
continue;
if(vis[ed.z][ed.x][ed.y]==0)
{
vis[ed.z][ed.x][ed.y] = 1;
q.push(ed);
}
}
}
printf("Trapped!\n");
} int main()
{
while(scanf("%d%d%d",&l,&r,&c)&&l&&r&&c)
{
for(int i = 0; i < l; i++)//输入各个点的坐标
{
for(int j = 0; j < r; j++)
{
scanf("%s",maze[i][j]);
for(int k = 0; k < c ; k++)
{
if(maze[i][j][k]=='S')
{
sz = i;
sx = j;
sy = k;
} }
}
} bfs();
}
}

POJ 2251 Dungeon Master【三维BFS模板】的更多相关文章

  1. POJ 2251 Dungeon Master --- 三维BFS(用BFS求最短路)

    POJ 2251 题目大意: 给出一三维空间的地牢,要求求出由字符'S'到字符'E'的最短路径,移动方向可以是上,下,左,右,前,后,六个方向,每移动一次就耗费一分钟,要求输出最快的走出时间.不同L层 ...

  2. POJ 2251 Dungeon Master (三维BFS)

    题目链接:http://poj.org/problem?id=2251 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total S ...

  3. POJ:Dungeon Master(三维bfs模板题)

    Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 16748   Accepted: 6522 D ...

  4. POJ - 2251 Dungeon Master 【BFS】

    题目链接 http://poj.org/problem?id=2251 题意 给出一个三维地图 给出一个起点 和 一个终点 '#' 表示 墙 走不通 '.' 表示 路 可以走通 求 从起点到终点的 最 ...

  5. (简单) POJ 2251 Dungeon Master,BFS。

    Description You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is co ...

  6. poj 2251 Dungeon Master(bfs)

    Description You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is co ...

  7. POJ 2251 Dungeon Master【BFS】

    题意:给出一个三维坐标的牢,给出起点st,给出终点en,问能够在多少秒内逃出. 学习的第一题三维的广搜@_@ 过程和二维的一样,只是搜索方向可以有6个方向(x,y,z的正半轴,负半轴) 另外这一题的输 ...

  8. POJ.2251 Dungeon Master (三维BFS)

    POJ.2251 Dungeon Master (三维BFS) 题意分析 你被困在一个3D地牢中且继续寻找最短路径逃生.地牢由立方体单位构成,立方体中不定会充满岩石.向上下前后左右移动一个单位需要一分 ...

  9. BFS POJ 2251 Dungeon Master

    题目传送门 /* BFS:这题很有意思,像是地下城,图是立体的,可以从上张图到下一张图的对应位置,那么也就是三维搜索,多了z坐标轴 */ #include <cstdio> #includ ...

  10. POJ 2251 Dungeon Master(地牢大师)

    p.MsoNormal { margin-bottom: 10.0000pt; font-family: Tahoma; font-size: 11.0000pt } h1 { margin-top: ...

随机推荐

  1. hdu 6200 mustedge mustedge(并查集+树状数组 或者 LCT 缩点)

    hdu 6200 mustedge mustedge(并查集+树状数组 或者 LCT 缩点) 题意: 给一张无向连通图,有两种操作 1 u v 加一条边(u,v) 2 u v 计算u到v路径上桥的个数 ...

  2. 纯css实现 switch开关

    <!-- 直接看代码,利用了css3兄弟选择器 --><!-- html --> <button class="switch"> <inp ...

  3. 使用 FirewallD 构建动态防火墙

    使用 FirewallD 构建动态防火墙 FirewallD 提供了支持网络/防火墙区域(zone)定义网络链接以及接口安全等级的动态防火墙管理工具.它支持 IPv4, IPv6 防火墙设置以及以太网 ...

  4. 移动端list布局,左边固定,右边自适应

    <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8&quo ...

  5. php函数-shuffle

    Shuffle()函数说明: -随机乱序现有数组并不保留键值: -shuffle()函数把数组中的元素按随机顺序重新排列,该函数为数组中的元素分配新的键名,已有键名将被删除. 语法说明: shuffl ...

  6. windows mysql 安装及启动

    0.下载:

  7. spring和Quartz的定时功能

    一:前沿 最近在做一个定时的功能,就是在一定时间内查询订单,然后告诉用户未付款,已付款等消息通知,而且要做集群的功能,这个集群的功能是指,我部署两套代码,其中一个定时的功能在运行,另外一个就不要运行. ...

  8. 【数据结构】bzoj3747Kinoman

    Description 共有m部电影,编号为1~m,第i部电影的好看值为w[i]. 在n天之中(从1~n编号)每天会放映一部电影,第i天放映的是第f[i]部. 你可以选择l,r(1<=l< ...

  9. Xcode5根控制器使用xib展示的步骤

    #error:Xcode5根控制器使用xib展示,步骤 ⓵取消mainInterface ⓶右击file's owner对xib进行view-view连线,否则: Terminating app du ...

  10. 在DirectX11下用Stencil Buffer绘制可视化Depth Complexity

    这是一道在<Introduction to 3D Game Programming with DirectX 11>上的练习题. 要求把某个像素点上的Depth Complexity(深度 ...