Description
You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.

Is an escape possible? If yes, how long will it take?

Input

The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size). 
L is the number of levels making up the dungeon. 
R and C are the number of rows and columns making up the plan of each level. 
Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.

Output

Each maze generates one line of output. If it is possible to reach the exit, print a line of the form

Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape. 
If it is not possible to escape, print the line

Trapped!

Sample Input

3 4 5
S....
.###.
.##..
###.# #####
#####
##.##
##... #####
#####
#.###
####E 1 3 3
S##
#E#
### 0 0 0

Sample Output

Escaped in 11 minute(s).
Trapped!

Source

 
题意:一个3D的迷宫,问能否逃出去
直接bfs。。。
 
 #include<iostream>
#include<cstdio>
#include<cstring>
#include<queue>
#include<cmath>
#include<stdlib.h>
using namespace std;
int k,n,m;
char map[][][];
int vis[][][];
struct Node
{
int floor;
int x,y;
int t;
}st,ed;
int dirx[]={,,-,};
int diry[]={-,,,};
void bfs(Node s)
{
queue<Node>q;
q.push(s);
vis[s.floor][s.x][s.y]=;
Node t1,t2;
while(!q.empty())
{
t1=q.front();
q.pop();
if(t1.floor==ed.floor && t1.x==ed.x && t1.y==ed.y)
{
printf("Escaped in %d minute(s).\n",t1.t);
return;
} for(int i=;i<;i++)
{
t2.floor=t1.floor;
t2.x=t1.x+dirx[i];
t2.y=t1.y+diry[i];
if(t2.x>= && t2.x<n && t2.y>= && t2.y<m && !vis[t2.floor][t2.x][t2.y] && map[t2.floor][t2.x][t2.y]!='#')
{
vis[t2.floor][t2.x][t2.y]=;
t2.t=t1.t+;
q.push(t2);
}
}
t2=t1;
t2.floor=t1.floor+;
if(t2.floor< || t2.floor>=k) continue;
if(t2.x>= && t2.x<n && t2.y>= && t2.y<m && !vis[t2.floor][t2.x][t2.y] && map[t2.floor][t2.x][t2.y]!='#')
{
vis[t2.floor][t2.x][t2.y]=;
t2.t=t1.t+;
q.push(t2);
} t2=t1;
t2.floor=t1.floor-;
if(t2.floor< || t2.floor>=k) continue;
if(t2.x>= && t2.x<n && t2.y>= && t2.y<m && !vis[t2.floor][t2.x][t2.y] && map[t2.floor][t2.x][t2.y]!='#')
{
vis[t2.floor][t2.x][t2.y]=;
t2.t=t1.t+;
q.push(t2);
}
}
printf("Trapped!\n");
}
int main()
{
while(scanf("%d%d%d",&k,&n,&m)== && n+m+k!=)
{
for(int i=;i<k;i++)
{
for(int j=;j<n;j++)
{
scanf("%s",map[i][j]);
for(int l=;l<m;l++)
{
if(map[i][j][l]=='S')
{
st.floor=i;
st.x=j;
st.y=l;
st.t=;
}
if(map[i][j][l]=='E')
{
ed.floor=i;
ed.x=j;
ed.y=l;
}
}
}
}
memset(vis,,sizeof(vis));
bfs(st);
}
return ;
}

poj 2251 Dungeon Master(bfs)的更多相关文章

  1. POJ 2251 Dungeon Master(dfs)

    Description You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is co ...

  2. POJ.2251 Dungeon Master (三维BFS)

    POJ.2251 Dungeon Master (三维BFS) 题意分析 你被困在一个3D地牢中且继续寻找最短路径逃生.地牢由立方体单位构成,立方体中不定会充满岩石.向上下前后左右移动一个单位需要一分 ...

  3. POJ 2251 Dungeon Master(地牢大师)

    p.MsoNormal { margin-bottom: 10.0000pt; font-family: Tahoma; font-size: 11.0000pt } h1 { margin-top: ...

  4. POJ 2251 Dungeon Master --- 三维BFS(用BFS求最短路)

    POJ 2251 题目大意: 给出一三维空间的地牢,要求求出由字符'S'到字符'E'的最短路径,移动方向可以是上,下,左,右,前,后,六个方向,每移动一次就耗费一分钟,要求输出最快的走出时间.不同L层 ...

  5. POJ 2251 Dungeon Master (三维BFS)

    题目链接:http://poj.org/problem?id=2251 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total S ...

  6. POJ 2251 Dungeon Master(3D迷宫 bfs)

    传送门 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 28416   Accepted: 11 ...

  7. POJ 2251 Dungeon Master (非三维bfs)

    Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 55224   Accepted: 20493 ...

  8. 【POJ 2251】Dungeon Master(bfs)

    BUPT2017 wintertraining(16) #5 B POJ - 2251 题意 3维的地图,求从S到E的最短路径长度 题解 bfs 代码 #include <cstdio> ...

  9. POJ 2251 Dungeon Master(多层地图找最短路 经典bfs,6个方向)

    Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 48380   Accepted: 18252 ...

随机推荐

  1. Sqlserver更新数据表xml类型字段内容某个节点值的脚本

    GO USE [JC2010_MAIN_DB] 1.新建备份表JobObjectVersion_JCSchemVersion_BCK) GO IF EXISTS (SELECT * FROM sys. ...

  2. Java 将自己定义的对象作为HashMap的key

    须要继承Map的equals函数和hashCode函数 package com.category; import java.util.HashMap; public class GenCategory ...

  3. java基础之导入(Excel)2

    $(function(){ $("#linksCommonGrid").datagrid({ url:appPath+'/page/pageIndexMrgAct/queryPag ...

  4. 搭建LNMP架构

    1. 到mysql官方下载一个源码包,尝试编译安装,编译参数可以参考我们已经安装过的mysql的编译参数.操作略,查看mysql编译参数的方法是 cat /usr/local/mysql/bin/my ...

  5. Abstract-抽象类

    本人理论较差,之前会做却不明原因,最近在改别人的代码发现实现方式完全不同,但对于我这个理论白痴来说完全不知道为什么别人要这么写,好处在哪里. 没有理论的指导,会用也只是不断的Copy前人,永远无法让程 ...

  6. 自定义悬浮按钮:FloatingButton

    floating_button_layout.xml <?xml version="1.0" encoding="utf-8"?> <Rela ...

  7. jQuery选择器全解

    本篇介绍jQuery的选择器,jQuery选择器按照功能上分为"选择"和"过滤",并且是配合使用的.过滤的主要作用是从前面选定的选择器中选择的内容重进行筛选. ...

  8. uva 10922 - 2 the 9s

    題目意思:讀取一數字,此數字最大有1000位.計算該數字是否為九的倍數?如是,再計算其階層數. ※判斷是否為九的倍數:所有位數相加 ÷ 9=0,即為九的倍數. ※計算階層數:所有位數相加後得出的第一個 ...

  9. HTML5屏幕适配标签设置

    开发HTML5游戏中,我们常用的一些mata标签: <meta name="viewport" content="width=device-width, initi ...

  10. java并发编程_基本模块构建

    读<java并发编程实战>第五章学习记录:该章节主要介绍一些并发编程中一些基本的构建模块.如并发容器和并发工具类(闭锁和栅栏)以及一些需要注意的情况 并发容器 1. ConcurrentH ...