Description

You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.

Is an escape possible? If yes, how long will it take?

Input

The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size). 
L is the number of levels making up the dungeon. 
R and C are the number of rows and columns making up the plan of each level. 
Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.

Output

Each maze generates one line of output. If it is possible to reach the exit, print a line of the form

Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape. 
If it is not possible to escape, print the line

Trapped!

Sample Input

3 4 5
S....
.###.
.##..
###.# #####
#####
##.##
##... #####
#####
#.###
####E 1 3 3
S##
#E#
### 0 0 0

Sample Output

Escaped in 11 minute(s).
Trapped! 开三维数组用BFS求。
 #include<cstdio>
#include<queue>
using namespace std;
int dx[]={-,,,,,};
int dy[]={,,-,,,};
int dz[]={,,,,,-};
char str[][][];
int l,r,c,i,j,k,ans,bx,bz,by;
struct stu
{
int x,y,z,step;
};
bool f(stu st)
{
if(st.x< || st.z< || st.y< || st.x>=r || st.y>=c || st.z>=l || str[st.z][st.x][st.y] =='#')
{
return false;
}
return true;
}
int bfs(int bz,int bx,int by)
{
str[bz][bx][by]='#';
int nx,ny,time,zz,xx,yy;
queue<stu> que;
stu st,next;
st.x=bx;
st.y=by;
st.z=bz;
st.step=;
que.push(st); while(!que.empty())
{ st=que.front();
que.pop(); xx=st.x;
yy=st.y;
zz=st.z;
time=st.step;
for(i = ;i < ; i++)
{
st.x=xx+dx[i];
st.y=yy+dy[i];
st.z=zz+dz[i];
if(!f(st))
{
continue;
}
if(str[st.z][st.x][st.y] == 'E')
{
return time+;
} st.step=time+;
que.push(st);
str[st.z][st.x][st.y]='#';
}
}
return ;
}
int main()
{
while(scanf("%d %d %d",&l,&r,&c)&&l&&r&&c)
{
for(i = ; i < l ; i++)
{
for(j = ; j < r ;j++)
{
scanf("%s",str[i][j]);
for(k = ; k < c ; k++)
{
if(str[i][j][k] == 'S')
{
bz=i;
bx=j;
by=k;
}
}
}
}
ans=bfs(bz,bx,by);
if(ans)
printf("Escaped in %d minute(s).\n",ans);
else
printf("Trapped!\n"); }
}

POJ 2251-Dungeon Master (三维空间求最短路径)的更多相关文章

  1. POJ 2251 Dungeon Master --- 三维BFS(用BFS求最短路)

    POJ 2251 题目大意: 给出一三维空间的地牢,要求求出由字符'S'到字符'E'的最短路径,移动方向可以是上,下,左,右,前,后,六个方向,每移动一次就耗费一分钟,要求输出最快的走出时间.不同L层 ...

  2. POJ 2251 Dungeon Master(地牢大师)

    p.MsoNormal { margin-bottom: 10.0000pt; font-family: Tahoma; font-size: 11.0000pt } h1 { margin-top: ...

  3. POJ.2251 Dungeon Master (三维BFS)

    POJ.2251 Dungeon Master (三维BFS) 题意分析 你被困在一个3D地牢中且继续寻找最短路径逃生.地牢由立方体单位构成,立方体中不定会充满岩石.向上下前后左右移动一个单位需要一分 ...

  4. POJ 2251 Dungeon Master /UVA 532 Dungeon Master / ZOJ 1940 Dungeon Master(广度优先搜索)

    POJ 2251 Dungeon Master /UVA 532 Dungeon Master / ZOJ 1940 Dungeon Master(广度优先搜索) Description You ar ...

  5. BFS POJ 2251 Dungeon Master

    题目传送门 /* BFS:这题很有意思,像是地下城,图是立体的,可以从上张图到下一张图的对应位置,那么也就是三维搜索,多了z坐标轴 */ #include <cstdio> #includ ...

  6. POJ 2251 Dungeon Master (三维BFS)

    题目链接:http://poj.org/problem?id=2251 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total S ...

  7. poj 2251 Dungeon Master

    http://poj.org/problem?id=2251 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submis ...

  8. POJ 2251 Dungeon Master(三维空间bfs)

    题意:三维空间求最短路,可前后左右上下移动. 分析:开三维数组即可. #include<cstdio> #include<cstring> #include<queue& ...

  9. POJ 2251 Dungeon Master(3D迷宫 bfs)

    传送门 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 28416   Accepted: 11 ...

  10. POJ - 2251 Dungeon Master 多维多方向BFS

    Dungeon Master You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is ...

随机推荐

  1. The Django Book学习笔记 04 模板

    如果使用这种方法制作文章肯定不是一个好方法,尽管它便于你理解是怎么工作的. def current_datetime(request): now = datetime.datetime.now() h ...

  2. 【bzoj2084】[Poi2010]Antisymmetry

    2084: [Poi2010]Antisymmetry Time Limit: 10 Sec  Memory Limit: 259 MBSubmit: 1205  Solved: 756[Submit ...

  3. H5页面快速搭建之高级字体应用实践

    原文出处: 淘宝前端团队(FED)- 龙驭 背景 最近在开发一个 H5 活动页快速搭建平台,可以通过拖拽编辑图片,文字等元素组件,快速搭建出一个移动端的活动页面,基本交互和成品效果类似 PPT 软件. ...

  4. JVM补充一

    一.为什么废弃永久代(PermGen) 2.1 官方说明 参照JEP122:http://openjdk.java.net/jeps/122,原文截取: Motivation This is part ...

  5. Quartz使用一 通过getJobDataMap传递数据

    Quartz定时器使用比较广泛,介绍一点简单的使用 上代码:定义一个Job,执行具体的任务 package org.tonny.quartz; import java.text.SimpleDateF ...

  6. 不需要用任何辅助工具打包Qt应用程序

    不需要用任何辅助工具打包Qt应用程序.方法如下:    生成release文件后,双击里面的exe文件,会弹出一个对话框,里面提示缺少哪一个DLL文件, 然后根据该文件名到你安装QT软件的目录下的/b ...

  7. Pow挖矿流程

    Pow挖矿流程 POW即工作量的证明,主要特征是客户端需要做一定难度的工作得出一个结果,验证方却很容易通过结果来检查出客户端是不是做了相应的工作. Pow挖矿即不断接入新的Block延续Block C ...

  8. VBA 从sql存储过程-记录集-导入

    cnn.Open cnnstr cmd.ActiveConnection = cnn cmd.CommandTimeout = 120 cmd.CommandText = "dbo.t_bi ...

  9. qt 设置阴影 不显示黑色边框

    this->setAttribute(Qt::WA_TranslucentBackground);

  10. Android(java)学习笔记156:开源框架post和get方式提交数据(qq登录案例)

    1. 前面提到Http的get/post方式  . HttpClient方式,实际工作的时候不常用到,因为这些方式编写代码是很麻烦的 2. Android应用会经常使用http协议进行传输,网上会有很 ...