Tiling Up Blocks_DP
Description

Each tiling block is associated with two parameters (l,m), meaning that the upper face of the block is packed with l protruding knobs on the left and m protruding knobs on the middle. Correspondingly, the bottom face of an (l,m)-block is carved with l caving dens on the left and m dens on the middle.
It is easily seen that an (l,m)-block can be tiled upon another (l,m)-block. However,this is not the only way for us to tile up the blocks. Actually, an (l,m)-block can be tiled upon another (l',m')-block if and only if l >= l' and m >= m'.
Now the puzzle that Michael wants to solve is to decide what is the tallest tiling blocks he can make out of the given n blocks within his game box. In other words, you are given a collection of n blocks B = {b1, b2, . . . , bn} and each block bi is associated with two parameters (li,mi). The objective of the problem is to decide the number of tallest tiling blocks made from B.
Input
Note that n can be as large as 10000 and li and mi are in the range from 1 to 100.
An integer n = 0 (zero) signifies the end of input.
Output
outputs.
Sample Input
3
3 2
1 1
2 3
5
4 2
2 4
3 3
1 1
5 5
0
Sample Output
2
3
*
【题意】给出n块积木的左右凹凸的数量,问最高能搭多高;
【思路】dp[i][j]=max(dp[i][j-1],dp[i-1][j])+cnt[i][j];
#include<iostream>
#include<stdio.h>
#include<string.h>
using namespace std;
const int N=;
int dp[N][N];
int cnt[N][N]; int main()
{
int n;
while(~scanf("%d",&n),n)
{
memset(dp,,sizeof(dp));
memset(cnt,,sizeof(cnt));
for(int i=;i<n;i++)
{
int x,y;
scanf("%d%d",&x,&y);
cnt[x][y]++;
}
for(int i=;i<=;i++)
{
for(int j=;j<=;j++)
{
dp[i][j]=max(dp[i-][j],dp[i][j-])+cnt[i][j];
}
}
printf("%d\n",dp[][]);
}
printf("*\n");
return ;
}
Tiling Up Blocks_DP的更多相关文章
- Texture tiling and swizzling
Texture tiling and swizzling 原帖地址:http://fgiesen.wordpress.com If you’re working with images in your ...
- 图文详解Unity3D中Material的Tiling和Offset是怎么回事
图文详解Unity3D中Material的Tiling和Offset是怎么回事 Tiling和Offset概述 Tiling表示UV坐标的缩放倍数,Offset表示UV坐标的起始位置. 这样说当然是隔 ...
- POJ3420Quad Tiling(矩阵快速幂)
Quad Tiling Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 3740 Accepted: 1684 Descripti ...
- Tri Tiling[HDU1143]
Tri Tiling Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total ...
- Tiling 分类: POJ 2015-06-17 15:15 8人阅读 评论(0) 收藏
Tiling Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 8091 Accepted: 3918 Descriptio ...
- I - Tri Tiling
Time Limit:1000MS Memory Limit:65536KB 64bit IO Format:%I64d & %I64u Submit Status #in ...
- POJ2506——Tiling
Tiling Description In how many ways can you tile a 2xn rectangle by 2x1 or 2x2 tiles? Here is a samp ...
- [POJ 3420] Quad Tiling
Quad Tiling Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 3495 Accepted: 1539 Des ...
- uva 11270 - Tiling Dominoes(插头dp)
题目链接:uva 11270 - Tiling Dominoes 题目大意:用1∗2木块将给出的n∗m大小的矩阵填满的方法总数. 解题思路:插头dp的裸题,dp[i][s]表示第i块位置.而且该位置相 ...
随机推荐
- Search for a Range [LeetCode]
Given a sorted array of integers, find the starting and ending position of a given target value. You ...
- iOS 开发 – 均衡代码职责
前言 文章的标题有点绕口,不过想了半天,想不到更好的标题了.本文的诞生有一部分功劳要归于iOS应用现状分析,标题也是来源于原文中的"能把代码职责均衡的划分到不同的功能类里".如果你 ...
- struts2视频学习笔记 15-17 (访问或添加request属性,文件上传)
课时15 访问或添加request/session/application属性 1.简单说 page指当前页面.在一个jsp页面里有效 2.request 指从http请求到服务器处理结束,返回响应的 ...
- [转]C# 应用程序安装部署步骤,安装前操作,先退出程序后卸载。
1. 点击[文件]-[新建]-[项目]-其他项目类型-安装和部署,选择安装项目,在下面的名称栏填写SetupTest(或者选择安装向导,一直点击[下一步])2. 安装项目----六个子项依次为:文件系 ...
- linux shell 当前时间
#!/bin/bashdatestr=`date --date='today' "+%Y-%m-%d %H:%M:%S"`echo $datestr
- 简单分析Java的HashMap.entrySet()的实现
关于Java的HashMap.entrySet(),文档是这样描述的:这个方法返回一个Set,这个Set是HashMap的视图,对Map的操作会在Set上反映出来,反过来也是.原文是 Returns ...
- 使用OpenGL ES绘制3D图形
如果应用定义的顶点不在同一个平面上,并且使用三角形把合适的顶点连接起来,就可以绘制出3D图形了. 使用OpenGL ES绘制3D图形的方法与绘制2D图形的步骤大致相同,只是绘制3D图形需要定义更多的 ...
- Android为ViewPager增加切换动画——使用属性动画.
ViewPager作为Android最常用的的组件之一,相信大家在项目中会频繁的使用到的,例如利用ViewPager制作引导页.轮播图,甚至做整个app的表现层的框架等等. Android3.0以下不 ...
- js基础之动画(三)
一.链式运动 首先,要改进运动框架 function getStyle(obj,attr){ if(obj.currentStyle){ return obj.currentStyle[attr]; ...
- RelativeLayout练习
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android=&q ...