贝赛尔曲线UIBezierPath
使用UIBezierPath类可以创建基于矢量的路径,这个类在UIKit中。此类是Core Graphics框架关于path的一个封装。使用此类可以定义简单的形状,如椭圆或者矩形,或者有多个直线和曲线段组成的形状。
- // Only override drawRect: if you perform custom drawing.
- // An empty implementation adversely affects performance during animation.
- - (void)drawRect:(CGRect)rect
- {
- UIColor *color = [UIColor redColor];
- [color set]; //设置线条颜色
- UIBezierPath* aPath = [UIBezierPath bezierPath];
- aPath.lineWidth = 5.0;
- aPath.lineCapStyle = kCGLineCapRound; //线条拐角
- aPath.lineJoinStyle = kCGLineCapRound; //终点处理
- // Set the starting point of the shape.
- [aPath moveToPoint:CGPointMake(100.0, 0.0)];
- // Draw the lines
- [aPath addLineToPoint:CGPointMake(200.0, 40.0)];
- [aPath addLineToPoint:CGPointMake(160, 140)];
- [aPath addLineToPoint:CGPointMake(40.0, 140)];
- [aPath addLineToPoint:CGPointMake(0.0, 40.0)];
- [aPath closePath];//第五条线通过调用closePath方法得到的
- [aPath stroke];//Draws line 根据坐标点连线
- }
注:这个类要继承自UIView。
- Creates and returns a new UIBezierPath object initialized with a rectangular path.
- + (UIBezierPath *)bezierPathWithRect:(CGRect)rect
demo代码:
- - (void)drawRect:(CGRect)rect
- {
- UIColor *color = [UIColor redColor];
- [color set]; //设置线条颜色
- UIBezierPath* aPath = [UIBezierPath bezierPathWithRect:CGRectMake(20, 20, 100, 50)];
- aPath.lineWidth = 5.0;
- aPath.lineCapStyle = kCGLineCapRound; //线条拐角
- aPath.lineJoinStyle = kCGLineCapRound; //终点处理
- [aPath stroke];
- }
4、使用UIBezierPath创建圆形或者椭圆形
- Creates and returns a new UIBezierPath object initialized with an oval path inscribed in the specified rectangle
- + (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect
这个方法根据传入的rect矩形参数绘制一个内切曲线。
- Creates and returns a new UIBezierPath object initialized with an arc of a circle.
- + (UIBezierPath *)bezierPathWithArcCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise
- Parameters
- center
- Specifies the center point of the circle (in the current coordinate system) used to define the arc.
- radius
- Specifies the radius of the circle used to define the arc.
- startAngle
- Specifies the starting angle of the arc (measured in radians).
- endAngle
- Specifies the end angle of the arc (measured in radians).
- clockwise
- The direction in which to draw the arc.
- Return Value
- A new path object with the specified arc.
- #define pi 3.14159265359
- #define DEGREES_TO_RADIANS(degrees) ((pi * degrees)/ 180)
- - (void)drawRect:(CGRect)rect
- {
- UIColor *color = [UIColor redColor];
- [color set]; //设置线条颜色
- UIBezierPath* aPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(150, 150)
- radius:75
- startAngle:0
- endAngle:DEGREES_TO_RADIANS(135)
- clockwise:YES];
- aPath.lineWidth = 5.0;
- aPath.lineCapStyle = kCGLineCapRound; //线条拐角
- aPath.lineJoinStyle = kCGLineCapRound; //终点处理
- [aPath stroke];
- }
结果如下图:
- Appends a quadratic Bézier curve to the receiver’s path.
- - (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint
- Parameters
- endPoint
- The end point of the curve.
- controlPoint
- The control point of the curve.
- - (void)drawRect:(CGRect)rect
- {
- UIColor *color = [UIColor redColor];
- [color set]; //设置线条颜色
- UIBezierPath* aPath = [UIBezierPath bezierPath];
- aPath.lineWidth = 5.0;
- aPath.lineCapStyle = kCGLineCapRound; //线条拐角
- aPath.lineJoinStyle = kCGLineCapRound; //终点处理
- [aPath moveToPoint:CGPointMake(20, 100)];
- [aPath addQuadCurveToPoint:CGPointMake(120, 100) controlPoint:CGPointMake(70, 0)];
- [aPath stroke];
- }
- Appends a cubic Bézier curve to the receiver’s path.
- - (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2
- Parameters
- endPoint
- The end point of the curve.
- controlPoint1
- The first control point to use when computing the curve.
- controlPoint2
- The second control point to use when computing the curve.
- - (void)drawRect:(CGRect)rect
- {
- UIColor *color = [UIColor redColor];
- [color set]; //设置线条颜色
- UIBezierPath* aPath = [UIBezierPath bezierPath];
- aPath.lineWidth = 5.0;
- aPath.lineCapStyle = kCGLineCapRound; //线条拐角
- aPath.lineJoinStyle = kCGLineCapRound; //终点处理
- [aPath moveToPoint:CGPointMake(20, 50)];
- [aPath addCurveToPoint:CGPointMake(200, 50) controlPoint1:CGPointMake(110, 0) controlPoint2:CGPointMake(110, 100)];
- [aPath stroke];
- }
// Create the path data |
CGMutablePathRef cgPath = CGPathCreateMutable(); |
CGPathAddEllipseInRect(cgPath, NULL, CGRectMake(0, 0, 300, 300)); |
CGPathAddEllipseInRect(cgPath, NULL, CGRectMake(50, 50, 200, 200)); |
// Now create the UIBezierPath object |
UIBezierPath* aPath = [UIBezierPath bezierPath]; |
aPath.CGPath = cgPath; |
aPath.usesEvenOddFillRule = YES; |
// After assigning it to the UIBezierPath object, you can release |
// your CGPathRef data type safely. |
CGPathRelease(cgPath); |
Mixing Core Graphics and UIBezierPath calls
UIBezierPath* aPath = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 300, 300)]; |
// Get the CGPathRef and create a mutable version. |
CGPathRef cgPath = aPath.CGPath; |
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(cgPath); |
// Modify the path and assign it back to the UIBezierPath object |
CGPathAddEllipseInRect(mutablePath, NULL, CGRectMake(50, 50, 200, 200)); |
aPath.CGPath = mutablePath; |
// Release both the mutable copy of the path. |
CGPathRelease(mutablePath); |
Drawing a path in a view
- (void)drawRect:(CGRect)rect |
{
|
// Create an oval shape to draw. |
UIBezierPath* aPath = [UIBezierPath bezierPathWithOvalInRect: |
CGRectMake(0, 0, 200, 100)]; |
// Set the render colors |
[[UIColor blackColor] setStroke]; |
[[UIColor redColor] setFill]; |
CGContextRef aRef = UIGraphicsGetCurrentContext(); |
// If you have content to draw after the shape, |
// save the current state before changing the transform |
//CGContextSaveGState(aRef); |
// Adjust the view's origin temporarily. The oval is |
// now drawn relative to the new origin point. |
CGContextTranslateCTM(aRef, 50, 50); |
// Adjust the drawing options as needed. |
aPath.lineWidth = 5; |
// Fill the path before stroking it so that the fill |
// color does not obscure the stroked line. |
[aPath fill]; |
[aPath stroke]; |
// Restore the graphics state before drawing any other content. |
//CGContextRestoreGState(aRef); |
} |
贝赛尔曲线UIBezierPath的更多相关文章
- 贝赛尔曲线UIBezierPath(后续)
使用CAShapeLayer与UIBezierPath可以实现不在view的drawRect方法中就画出一些想要的图形 . 1:UIBezierPath: UIBezierPath是在 UIKit 中 ...
- ios 画圆环进度条
#import <UIKit/UIKit.h> @interface SNCircleProgressView : UIView /** * 进度值0-1.0之间 */ @property ...
- 使用UIBezierPath绘制图形
当需要画图时我们一般创建一个UIView子类, 重写其中的drawRect方法 再drawRect方法中利用UIBezierPath添加画图 UIBezierPath的使用方法: (1)创建一个Bez ...
- 快速上手UIBezierPath
UIBezierPath主要用来绘制矢量图形,它是基于Core Graphics对CGPathRef数据类型和path绘图属性的一个封装,所以是需要图形上下文的(CGContextRef),所以一般U ...
- 贝塞尔曲线(UIBezierPath)属性、方法汇总
UIBezierPath主要用来绘制矢量图形,它是基于Core Graphics对CGPathRef数据类型和path绘图属性的一个封装,所以是需要图形上下文的(CGContextRef),所以一般U ...
- Swift - UIBezierPath
使用UIBezierPath可以创建基于矢量的路径.使用此类可以定义简单的形状,如椭圆.矩形或者有多个直线和曲线段组成的形状等.主要用到的该类的属性包括 moveToPoint: //设置起始点 ad ...
- 用贝赛尔曲线把图片, 按钮, label 绘成圆 或圆角矩形
//创建圆形遮罩,把用户头像变成圆形 /* *CGPointMake(35, 35) 是绘图的中心点, 如果想把控件居中绘圆, 一般用控件的中心点, radius 是圆半径 startAn ...
- IOS Animation-CAShapeLayer、UIBezierPath与Animation的结合
在阅读本文之前,对CAShapeLayer.UIBezierPath不熟悉的话,可以先阅读文章 贝塞尔曲线与Layer 如果对动画不熟悉的话,先阅读文章 动画基础.深入 Layer是绘图的画板,Bez ...
- iOS关于CAShapeLayer与UIBezierPath的知识内容
使用CAShapeLayer与UIBezierPath可以实现不在view的drawRect方法中就画出一些想要的图形 . 1:UIBezierPath: UIBezierPath是在 UIKit 中 ...
随机推荐
- Java IO之字符流和文件
前面的博文介绍了字节流,那字符流又是什么流?从字面意思上看,字节流是面向字节的流,字符流是针对unicode编码的字符流,字符的单位一般比字节大,字节可以处理任何数据类型,通常在处理文本文件内容时,字 ...
- 利用github pages创建简单的网站
github.com 作为最流行的源代码管理工具已经风靡全球,同时在依托于github也衍生出了各种各样的应用,比如可以利用github搭建博客系统等等. 先换个话题,我们每人手头都或多或少有些&qu ...
- SQL通过ContentTypeID找使用了内容类型的列表库
DECLARE) SET @ContentTypeID='0x1B452DB25E92A34DA3E35FC8731278D2' SELECT w.Title AS [Web Site], w.Ful ...
- GO 1.5 代码编译安装 [centos7 64位]
2015年8月,Go 1.5 正式发布,这是 Go 的第六个重要版本. 此版本包括大量重大改进,编译工具链从 C 转换到 Go,从 Go 代码库中完全移除 C 代码.完完全全重新设计了垃圾收集器,减少 ...
- UITableview delegate dataSource调用探究
UITableview是大家常用的UIKit组件之一,使用中我们最常遇到的就是对delegate和dataSource这两个委托的使用.我们大多数人可能知道当reloadData这个方法被调用时,de ...
- 高仿ios版美团框架项目源码
高仿美团框架基本已搭好.代码简单易懂,适合新人.适合新人.新人. <ignore_js_op> 源码你可以到ios教程网那里下载吧,这里我就不上传了,http://ios.662p ...
- swift-元组
元组: 将多个相同或者不同类型的值用一个小括号括起来就是一个元组.元组和结构体很像,实际上元组是复合类型.小括号内可以写任意类型,如果不定义类型,可以根据数据自动判断推算出类型 省略了类型 let p ...
- ASP.NET伪静态实现
ASP.NET伪静态实现 在asp.net下,如何自己写代码来实现伪静态呢?如何重写url地址呢? 例如:本来aspx的页面地址是:/default.aspx?id=1,我要重写成这样:/index- ...
- AEAI CRM_v1.5.2升级说明,开源客户关系管理系统
1.升级说明 本次AEAI CRM升级内容主要是针对数通畅联推出AEAI ECP企业云联平台而升级的,其中对AEAI CRM的各模块进行扩展,同时增加了移动门户版功能及为AEAI ECP提供数据服务接 ...
- Linux之od命令详解
功能说明:输出文件内容.语 法:od [-abcdfhilovx][-A <字码基数>][-j <字符数目>][-N <字符数目>][-s <字符串字符数&g ...