感觉这图形怎么看怎么像搓衣板.

顶点数据的生成

bool                        YfBuildStairsVertices
(
Yreal width,
Yreal length,
Yreal height,
Yuint stacks,
YeOriginPose originPose,
Yuint vertexStriding,
Yuint vertexPos,
void* pVerticesBuffer
)
{
if (stacks < || !pVerticesBuffer)
{
return false;
}
Yuint numVertices = + stacks * ;
//Yuint numTriangles = stacks * 8; char* vertexPtr = (char*)pVerticesBuffer + vertexPos;
YsVector3* curVertexPtr = NULL;
Yuint nOffset = ; YsVector3 vOriginOffset(-width / , -height / , -length / );
if (originPose == YE_ORIGIN_POSE_TOP)
{
vOriginOffset.y = -height;
}
else if (originPose == YE_ORIGIN_POSE_BOTTOM)
{
vOriginOffset.y = 0.0f;
} Yreal fStepLength = length / stacks;
Yreal fStepHeight = height / stacks; for (Yuint i = ; i <= stacks; i++)
{
nOffset = i * * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = vOriginOffset.x;
curVertexPtr->y = i * fStepHeight + vOriginOffset.y;
curVertexPtr->z = i * fStepLength + vOriginOffset.z; nOffset += vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = width + vOriginOffset.x;
curVertexPtr->y = i * fStepHeight + vOriginOffset.y;
curVertexPtr->z = i * fStepLength + vOriginOffset.z; if (i == stacks)
{
continue;
} nOffset += vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = vOriginOffset.x;
curVertexPtr->y = (i+) * fStepHeight + vOriginOffset.y;
curVertexPtr->z = i * fStepLength + vOriginOffset.z; nOffset += vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = width + vOriginOffset.x;
curVertexPtr->y = (i+) * fStepHeight + vOriginOffset.y;
curVertexPtr->z = i * fStepLength + vOriginOffset.z;
} return true;
}

三角形索引数据的生成

 bool                        YfBuildStairsTriIndices
(
Yuint stacks,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pTriIndicesBuffer
)
{
if (stacks < || !pTriIndicesBuffer)
{
return false;
}
Yuint numVertices = + stacks * ;
Yuint numTriangles = stacks * ;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} // 索引赋值
char* indexPtr = (char*)pTriIndicesBuffer + indexPos;
Yuint nOffset = ;
if (indexType == YE_INDEX_16_BIT)
{
YsTriIndex16* triIndexPtr = NULL;
for (Yuint i = ; i < stacks; i++)
{
nOffset = * i * indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ;
}
}
else
{
YsTriIndex32* triIndexPtr = NULL;
for (Yuint i = ; i < stacks; i++)
{
nOffset = * i * indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ;
}
} return true;
}

线框索引数据的生成

 bool                        YfBuildStairsWireIndices
(
Yuint stacks,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pWireIndicesBuffer
)
{
if (stacks < || !pWireIndicesBuffer)
{
return false;
} Yuint numVertices = + stacks * ;
Yuint numLines = + stacks * ;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} // 索引赋值
char* indexPtr = (char*)pWireIndicesBuffer + indexPos;
Yuint nOffset = ;
if (indexType == YE_INDEX_16_BIT)
{
YsLineIndex16* lineIndexPtr = NULL;
for (Yuint i = ; i < stacks; i++)
{
nOffset = (i * ) * indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
} nOffset = (stacks * ) * indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = stacks * ;
lineIndexPtr->index1 = stacks * + ;
}
else
{
YsLineIndex32* lineIndexPtr = NULL;
for (Yuint i = ; i < stacks; i++)
{
nOffset = (i * ) * indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
} nOffset = (stacks * ) * indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = stacks * ;
lineIndexPtr->index1 = stacks * + ;
} return true;
}

[17] 楼梯(Stairs)图形的生成算法的更多相关文章

  1. [18] 螺旋楼梯(Spiral Stairs)图形的生成算法

    顶点数据的生成 bool YfBuildSpiralStairsVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint sli ...

  2. [20] 鼓状物(Drum)图形的生成算法

    顶点数据的生成 bool YfBuildDrumVertices ( Yreal radius, Yreal assistRadius, Yuint slices, Yuint stacks, YeO ...

  3. [19] 半球形(Hemisphere)图形的生成算法

    顶点数据的生成 bool YfBuildHemisphereVertices ( Yreal radius, Yuint slices, Yuint stacks, YeOriginPose orig ...

  4. [16] 螺旋面(Spire)图形的生成算法

    顶点数据的生成 bool YfBuildSpireVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, Yu ...

  5. [15] 星星(Star)图形的生成算法

    顶点数据的生成 bool YfBuildStarVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, YeO ...

  6. [14] 齿轮(Gear Wheel)图形的生成算法

    顶点数据的生成 bool YfBuildGearwheelVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices ...

  7. [13] 弧面(Arc)图形的生成算法

    顶点数据的生成 bool YfBuildArcVertices ( Yreal radius, Yreal degree, Yreal height, Yuint slices, Yuint stac ...

  8. [12] 扇形体(Fan)图形的生成算法

    顶点数据的生成 bool YfBuildFunVertices ( Yreal radius, Yreal degree, Yreal height, Yuint slices, YeOriginPo ...

  9. [11] 楔形体(Wedge)图形的生成算法

    顶点数据的生成 bool YfBuildWedgeVertices ( Yreal width, Yreal length, Yreal height, YeOriginPose originPose ...

随机推荐

  1. Hive分区和桶的概念

    Hive 已是目前业界最为通用.廉价的构建大数据时代数据仓库的解决方案了,虽然也有 Impala 等后起之秀,但目前从功能.稳定性等方面来说,Hive 的地位尚不可撼动. 其实这篇博文主要是想聊聊 S ...

  2. Ionic实战一:Ionic仿照微信项目

    github下载地址:https://github.com/Frogmarch/ionic-wechat 博客学习地址:http://www.cnblogs.com/Frogmarch/ Ionic仿 ...

  3. 决策树 (decision tree)

    内容学习于 ApacheCN github 定义: 分类决策树模型是一种描述对实例进行分类的树形结构.决策树由结点(node)和有向边(directed edge)组成.结点有两种类型:内部结点(in ...

  4. 复习一下xml(c)

    简单介绍 Using System.Xml; XMLDocument xml=new XmlDocument();xml.Load(path);//初始化一个实例 xml.Load(HttpConte ...

  5. 获取类的属性并排除特定属性(getType().GetProperties())

    当获取一个类型(class)的所有属性时,想排除指定属性,该如何操作? 比如:EF中一个实体类型UserEntity,通过反射获取这个类的属性时,想排除这个为映射的字段ID 使用以下方法即可! Pro ...

  6. Python如何将RGB图像转换为Pytho灰度图像?

    我正尝试使用matplotlib读取RGB图像并将其转换为灰度.在matlab中,我使用这个: 1 img = rgb2gray(imread('image.png')); 在matplotlib t ...

  7. Django MiddleWare初识

    一.Django 中间件介绍 中间件是一个用来处理Django的请求和响应的框架级别的钩子.它是一个轻量.低级别的插件系统,用于在全局范围内改变Django的输入和输出.每个中间件组件都负责做一些特定 ...

  8. [BZOJ4820][SDOI2017]硬币游戏(高斯消元+KMP)

    比较神的一道题,正解比较难以理解. 首先不难得出一个(nm)^3的算法,对所有串建AC自动机,将在每个点停止的概率作为未知数做高斯消元即可. 可以证明,AC自动机上所有不是模式串终止节点的点可以看成一 ...

  9. 【BZOJ】4260: Codechef REBXOR【Trie树】【前后缀异或最大】

    4260: Codechef REBXOR Time Limit: 10 Sec  Memory Limit: 256 MBSubmit: 2218  Solved: 962[Submit][Stat ...

  10. CDOJ 1402 三角形棋盘上的博弈游戏 状压DP

    三角形棋盘上的博弈游戏 题目连接: http://mozhu.today/#/problem/show/1402 Description 柱爷有天上课无聊,于是和同桌卿学姐一起下一种奇特的棋: 棋盘如 ...