[17] 楼梯(Stairs)图形的生成算法
感觉这图形怎么看怎么像搓衣板.
顶点数据的生成
bool YfBuildStairsVertices
(
Yreal width,
Yreal length,
Yreal height,
Yuint stacks,
YeOriginPose originPose,
Yuint vertexStriding,
Yuint vertexPos,
void* pVerticesBuffer
)
{
if (stacks < || !pVerticesBuffer)
{
return false;
}
Yuint numVertices = + stacks * ;
//Yuint numTriangles = stacks * 8; char* vertexPtr = (char*)pVerticesBuffer + vertexPos;
YsVector3* curVertexPtr = NULL;
Yuint nOffset = ; YsVector3 vOriginOffset(-width / , -height / , -length / );
if (originPose == YE_ORIGIN_POSE_TOP)
{
vOriginOffset.y = -height;
}
else if (originPose == YE_ORIGIN_POSE_BOTTOM)
{
vOriginOffset.y = 0.0f;
} Yreal fStepLength = length / stacks;
Yreal fStepHeight = height / stacks; for (Yuint i = ; i <= stacks; i++)
{
nOffset = i * * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = vOriginOffset.x;
curVertexPtr->y = i * fStepHeight + vOriginOffset.y;
curVertexPtr->z = i * fStepLength + vOriginOffset.z; nOffset += vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = width + vOriginOffset.x;
curVertexPtr->y = i * fStepHeight + vOriginOffset.y;
curVertexPtr->z = i * fStepLength + vOriginOffset.z; if (i == stacks)
{
continue;
} nOffset += vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = vOriginOffset.x;
curVertexPtr->y = (i+) * fStepHeight + vOriginOffset.y;
curVertexPtr->z = i * fStepLength + vOriginOffset.z; nOffset += vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = width + vOriginOffset.x;
curVertexPtr->y = (i+) * fStepHeight + vOriginOffset.y;
curVertexPtr->z = i * fStepLength + vOriginOffset.z;
} return true;
}
三角形索引数据的生成
bool YfBuildStairsTriIndices
(
Yuint stacks,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pTriIndicesBuffer
)
{
if (stacks < || !pTriIndicesBuffer)
{
return false;
}
Yuint numVertices = + stacks * ;
Yuint numTriangles = stacks * ;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} // 索引赋值
char* indexPtr = (char*)pTriIndicesBuffer + indexPos;
Yuint nOffset = ;
if (indexType == YE_INDEX_16_BIT)
{
YsTriIndex16* triIndexPtr = NULL;
for (Yuint i = ; i < stacks; i++)
{
nOffset = * i * indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ;
}
}
else
{
YsTriIndex32* triIndexPtr = NULL;
for (Yuint i = ; i < stacks; i++)
{
nOffset = * i * indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = i* + ;
triIndexPtr->index1 = i* + ;
triIndexPtr->index2 = i* + ;
}
} return true;
}
线框索引数据的生成
bool YfBuildStairsWireIndices
(
Yuint stacks,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pWireIndicesBuffer
)
{
if (stacks < || !pWireIndicesBuffer)
{
return false;
} Yuint numVertices = + stacks * ;
Yuint numLines = + stacks * ;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} // 索引赋值
char* indexPtr = (char*)pWireIndicesBuffer + indexPos;
Yuint nOffset = ;
if (indexType == YE_INDEX_16_BIT)
{
YsLineIndex16* lineIndexPtr = NULL;
for (Yuint i = ; i < stacks; i++)
{
nOffset = (i * ) * indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
} nOffset = (stacks * ) * indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = stacks * ;
lineIndexPtr->index1 = stacks * + ;
}
else
{
YsLineIndex32* lineIndexPtr = NULL;
for (Yuint i = ; i < stacks; i++)
{
nOffset = (i * ) * indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = i * + ;
lineIndexPtr->index1 = i * + ;
} nOffset = (stacks * ) * indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = stacks * ;
lineIndexPtr->index1 = stacks * + ;
} return true;
}
[17] 楼梯(Stairs)图形的生成算法的更多相关文章
- [18] 螺旋楼梯(Spiral Stairs)图形的生成算法
顶点数据的生成 bool YfBuildSpiralStairsVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint sli ...
- [20] 鼓状物(Drum)图形的生成算法
顶点数据的生成 bool YfBuildDrumVertices ( Yreal radius, Yreal assistRadius, Yuint slices, Yuint stacks, YeO ...
- [19] 半球形(Hemisphere)图形的生成算法
顶点数据的生成 bool YfBuildHemisphereVertices ( Yreal radius, Yuint slices, Yuint stacks, YeOriginPose orig ...
- [16] 螺旋面(Spire)图形的生成算法
顶点数据的生成 bool YfBuildSpireVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, Yu ...
- [15] 星星(Star)图形的生成算法
顶点数据的生成 bool YfBuildStarVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, YeO ...
- [14] 齿轮(Gear Wheel)图形的生成算法
顶点数据的生成 bool YfBuildGearwheelVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices ...
- [13] 弧面(Arc)图形的生成算法
顶点数据的生成 bool YfBuildArcVertices ( Yreal radius, Yreal degree, Yreal height, Yuint slices, Yuint stac ...
- [12] 扇形体(Fan)图形的生成算法
顶点数据的生成 bool YfBuildFunVertices ( Yreal radius, Yreal degree, Yreal height, Yuint slices, YeOriginPo ...
- [11] 楔形体(Wedge)图形的生成算法
顶点数据的生成 bool YfBuildWedgeVertices ( Yreal width, Yreal length, Yreal height, YeOriginPose originPose ...
随机推荐
- Redis的一些配置
Redis的一些配置 daemonize 如果需要在后台运行,把该项设置为yes,默认为no pidfile 配置多个pid的地址,默认在/var/run/redis.pid bind 绑定ip,设置 ...
- 安装 Git
是时候动手尝试下 Git 了,不过得先安装好它.有许多种安装方式,主要分为两种,一种是通过编译源代码来安装:另一种是使用为特定平台预编译好的安装包. 从源代码安装 若是条件允许,从源代码安装有很多好处 ...
- DMA
DMA:如果将一串字符串通过串口传送到外设中去,用传统的方法,则CPU将不断的去扫描UTSTAT这个寄存器,在字符发送期间,CPU将不能做任何其他事情.为了解决这个问题,则在诞生了DMA CPU只需要 ...
- bzoj2660: [Beijing wc2012]最多的方案
题目链接 bzoj2660: [Beijing wc2012]最多的方案 题解 对于一个数的斐波那契数列分解,他的最少项分解是唯一的 我们在拆分成的相临两项之间分解后者,这样形成的方案是最优且不重的 ...
- Educational Codeforces Round 13 B. The Same Calendar 水题
B. The Same Calendar 题目连接: http://www.codeforces.com/contest/678/problem/B Description The girl Tayl ...
- dos系统下的游戏~ 不断更新中
#include <cstdio> #include <cmath> #include <cstring> #include <ctime> #incl ...
- 0056 Spring MVC如何接收浏览器传递来的请求参数--request--形参--实体类封装
浏览器总会向服务器传递一些参数,那么Spring MVC如何接收这些参数? 先写个简单的html,向服务器传递一些书籍信息,如下: <!DOCTYPE html> <html> ...
- GIT(3)----问题汇总
1.git pull出现的合并问题: Please enter a commit message to explain why this merge is necessary,especially i ...
- php在linux后台执行
<?php ignore_user_abort();//后台运行 ini_set('default_socket_timeout', -1);//socket不超时 set_time_limit ...
- mongoDB系列之(三):mongoDB 分片
1. monogDB的分片(Sharding) 分片是mongoDB针对TB级别以上的数据量,采用的一种数据存储方式. mongoDB采用将集合进行拆分,然后将拆分的数据均摊到几个mongoDB实例上 ...