POJ 2007 Scrambled Polygon 凸包
Scrambled Polygon
Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 7214 Accepted: 3445 Description
A closed polygon is a figure bounded by a finite number of line segments. The intersections of the bounding line segments are called the vertices of the polygon. When one starts at any vertex of a closed polygon and traverses each bounding line segment exactly once, one comes back to the starting vertex.A closed polygon is called convex if the line segment joining any two points of the polygon lies in the polygon. Figure 1 shows a closed polygon which is convex and one which is not convex. (Informally, a closed polygon is convex if its border doesn't have any "dents".)
The subject of this problem is a closed convex polygon in the coordinate plane, one of whose vertices is the origin (x = 0, y = 0). Figure 2 shows an example. Such a polygon will have two properties significant for this problem.The first property is that the vertices of the polygon will be confined to three or fewer of the four quadrants of the coordinate plane. In the example shown in Figure 2, none of the vertices are in the second quadrant (where x < 0, y > 0).
To describe the second property, suppose you "take a trip" around the polygon: start at (0, 0), visit all other vertices exactly once, and arrive at (0, 0). As you visit each vertex (other than (0, 0)), draw the diagonal that connects the current vertex with (0, 0), and calculate the slope of this diagonal. Then, within each quadrant, the slopes of these diagonals will form a decreasing or increasing sequence of numbers, i.e., they will be sorted. Figure 3 illustrates this point.
![]()
Input
The input lists the vertices of a closed convex polygon in the plane. The number of lines in the input will be at least three but no more than 50. Each line contains the x and y coordinates of one vertex. Each x and y coordinate is an integer in the range -999..999. The vertex on the first line of the input file will be the origin, i.e., x = 0 and y = 0. Otherwise, the vertices may be in a scrambled order. Except for the origin, no vertex will be on the x-axis or the y-axis. No three vertices are colinear.Output
The output lists the vertices of the given polygon, one vertex per line. Each vertex from the input appears exactly once in the output. The origin (0,0) is the vertex on the first line of the output. The order of vertices in the output will determine a trip taken along the polygon's border, in the counterclockwise direction. The output format for each vertex is (x,y) as shown below.Sample Input
0 0
70 -50
60 30
-30 -50
80 20
50 -60
90 -20
-30 -40
-10 -60
90 10Sample Output
(0,0)
(-30,-40)
(-30,-50)
(-10,-60)
(50,-60)
(70,-50)
(90,-20)
(90,10)
(80,20)
(60,30) 题目叙述很长,其实就是给出一组包括原点在内的点,求出这组点的凸包的各个定点,按照逆时针方向从原点开始输出整个凸包的顶点
两种方法可以做:一个是Graham-Scan,还有就是直接极坐标排序,选取原点为基准点来排
代码如下
/*极坐标排序方法*/
#include <cstdio>
#include <iostream>
#include <algorithm>
#include <cmath>
#define EPS 1e-8 using namespace std;
struct point{
double x, y;
};
const int maxn = ;
point p[maxn], pp;//pp是基准点
int n;
int sgn(double x)
{
if (fabs(x) < EPS)
return ;
return x < ? - : ;
}
double get_direction(point p1, point p2, point p3)
{
return ((p3.x - p1.x) * (p2.y - p1.y) - (p2.x - p1.x) * (p3.y - p1.y));
}
double get_distance(point p1, point p2)
{
return sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y));
}
bool cmp(const point p1, const point p2)//极坐标排序的比较函数
{
if (sgn(get_direction(pp, p1, p2)) < )
return true;
if (sgn(get_direction(pp, p1, p2)) == && get_distance(pp, p1) < get_distance(pp, p2))
return true;
return false;
}
int main()
{
n = ;
while (~scanf("%lf %lf", &p[n].x, &p[n].y))
n++;
int i;
for (i = ; i < n; i++)
{
if (p[i].x == && p[i].y == )
break;
}
pp = p[i];
p[i] = p[];
p[] = pp; sort(p, p + n, cmp);
for (int i = ; i < n; i++)
printf("(%.0f,%.0f)\n", p[i].x, p[i].y); return ;
}
普通的Graham
/*************************************************************************
> File Name: poj_2007.cpp
> Author: Howe_Young
> Mail: 1013410795@qq.com
> Created Time: 2015年04月16日 星期四 14时47分43秒
************************************************************************/ #include <cstdio>
#include <iostream>
#include <cstring>
#include <cmath>
#include <cstdlib>
#include <algorithm>
#include <cstdio>
#define EPS 1e-8
using namespace std;
struct point{
double x, y;
};
const int maxn = ;
point p[maxn];
int n, top, convex[maxn];
int sgn(double x)
{
if (fabs(x) < EPS)
return ;
return x < ? - : ;
}
bool cmp(const point p1, const point p2)
{
return ((p1.y == p2.y && p1.x < p2.x) || p1.y < p2.y);
}
double get_direction(point p1, point p2, point p3)
{
return ((p3.x - p1.x) * (p2.y - p1.y) - (p2.x - p1.x) * (p3.y - p1.y));
}
void Graham()
{
top = ;
for (int i = ; i < n; i++)
{
while (top > && sgn(get_direction(p[convex[top - ]], p[convex[top - ]], p[i])) >= )
top--;
convex[top++] = i;
}
int tmp = top;
for (int i = n - ; i >= ; i--)
{
while (top > tmp && sgn(get_direction(p[convex[top - ]], p[convex[top - ]], p[i])) >= )
top--;
convex[top++] = i;
}
}
int main()
{
n = ;
while (~scanf("%lf %lf", &p[n].x, &p[n].y)) n++;
sort(p, p + n, cmp);
Graham();
int k;
for (k = ; k < top; k++)
if (p[convex[k]].x == && p[convex[k]].y == )
break;
for (int i = k; i < top - ; i++)
printf("(%.0f,%.0f)\n", p[convex[i]].x, p[convex[i]].y);
for (int i = ; i < k; i++)
printf("(%.0f,%.0f)\n", p[convex[i]].x, p[convex[i]].y);
return ;
}
POJ 2007 Scrambled Polygon 凸包的更多相关文章
- POJ 2007 Scrambled Polygon [凸包 极角排序]
Scrambled Polygon Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 8636 Accepted: 4105 ...
- POJ 2007 Scrambled Polygon 凸包点排序逆时针输出
题意:如题 用Graham,直接就能得到逆时针的凸包,找到原点输出就行了,赤果果的水题- 代码: /* * Author: illuz <iilluzen[at]gmail.com> * ...
- POJ 2007 Scrambled Polygon 极角序 水
LINK 题意:给出一个简单多边形,按极角序输出其坐标. 思路:水题.对任意两点求叉积正负判断相对位置,为0则按长度排序 /** @Date : 2017-07-13 16:46:17 * @File ...
- poj 2007 Scrambled Polygon(极角排序)
http://poj.org/problem?id=2007 Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 6701 A ...
- ●POJ 2007 Scrambled Polygon
题链: http://poj.org/problem?id=2007 题解: 计算几何,极角排序 按样例来说,应该就是要把凸包上的i点按 第三像限-第四像限-第一像限-第二像限 的顺序输出. 按 叉积 ...
- 简单几何(极角排序) POJ 2007 Scrambled Polygon
题目传送门 题意:裸的对原点的极角排序,凸包貌似不行. /************************************************ * Author :Running_Time ...
- POJ 2007 Scrambled Polygon(简单极角排序)
水题,根本不用凸包,就是一简单的极角排序. 叉乘<0,逆时针. #include <iostream> #include <cstdio> #include <cs ...
- POJ 2007 Scrambled Polygon (简单极角排序)
题目链接 题意 : 对输入的点极角排序 思路 : 极角排序方法 #include <iostream> #include <cmath> #include <stdio. ...
- poj 2007 Scrambled Polygon 极角排序
/** 极角排序输出,,, 主要atan2(y,x) 容易失精度,,用 bool cmp(point a,point b){ 5 if(cross(a-tmp,b-tmp)>0) 6 retur ...
随机推荐
- 知识库总结mysql常用cmd命令
打开命令目录 打开D盘mysql目录 d: cd D:\Ampps\mysql\bin 常用操作 将mysql目录下bin目录中的mysql.exe放到C:\WINDOWS下,可以执行以下命令 连接: ...
- 基于Jquery+Ajax+Json实现分页显示
1.后台action产生json数据. List blackList = blackService.getBlackInfoList(mobileNum, gatewayid, startDate, ...
- go-nsq使用简述
一 环境依赖: golang 开发环境(version >= 1.2) 下源码,配置环境变量,执行安装脚本 gpm 依赖包管理器 ...
- WPF开发技术介绍
本月做了一个小讲座,主要是WPF的开发技术介绍,由于是上班时间,去听的人不多,但对于自己来说至少是又巩固了Winform的知识,抽时间写一篇文章,在此分享给大家,有什么宝贵建议大家也可以提给我,谢谢. ...
- mapreduce (七) 几个实例
http://hi.baidu.com/hzd2712/item/d2465ae65270ab3e4cdcaf55 MapReduce几个典型的例子 在Google的<MapReduce: Si ...
- 在线LCA模板
在线LCA 如求A,B两点的LCA,先计算出各个结点的深度d[],然后,通过递推公式求出各个结点的2次方倍的祖先p[],假设d[A] > d[B],则找到d[p[A][i]] == d[B]也就 ...
- 数据结构(线段树):BZOJ 1568 [JSOI2008]Blue Mary开公司
1568: [JSOI2008]Blue Mary开公司 Time Limit: 15 Sec Memory Limit: 162 MBSubmit: 602 Solved: 214[Submit ...
- flex与C# Socket通信
原文地址:http://blog.csdn.net/LX10752p/archive/2011/04/27/6366526.aspx Socket 通信没什么好说,一个服务端,多个客户端,很容易搭建环 ...
- [Javascript] Promise
Promise 代表着一个异步操作,这个异步操作现在尚未完成,但在将来某刻会被完成. Promise 有三种状态 pending : 初始的状态,尚未知道结果 fulfilled : 代表操作成功 r ...
- Mac下Intellij IDea发布Web项目详解一
Mac下Intellij IDea发布Web项目详解一 Mac下Intellij IDea发布Java Web项目(适合第一次配置Tomcat的家伙们)详解二 Mac下Intellij IDea发布J ...

