Update Entity Graph using DbContext:

Updating an entity graph in disconnected scenario is a complex task. It is easy to add a new entity graph in disconnected mode, but to update an entity graph needs careful design consideration.

The problem in updating an entity graph in the disconnected scenario, is that the context doesn't know what operation was performed on it at the client side. As per the following figure, the new context doesn't know the state of each entity:

We need to identify the states of each entity in the entity graph, before calling the SaveChages() method of context. There are different patterns to identify entity state, which we need to consider in designing data layer with Entity Framework.

Patterns of Identifying Entity State in disconnected scenario:

There are several ways (some shown below) to identify an entity state in disconnected scenario:

  1. Using PrimaryKey (Id) property of an entity
  2. Having state property in entity set

Note: You can create your own design to identify an entity state based on your architecture. This is just for learning purposes.

1) Using PrimaryKey property of an entity:

You can use the PrimaryKey (Id) property of each entity to determine its entity state. However, you have to decide which of the following architectural rule to use:

  • Each type of entity must have Id property (PK)
  • Default value of Id property should be 0

As you can see in the figure shown above, the client fetches the Standard and Teacher entity graph and does some operations on it and then sends it to Context 2 to save the changes.

In the disconnected scenario, context2 doesn't know the state of each entity. It has to determine the state of the Standard entity by using StandardId and the state of the Teacher entity by using TeacherId property. If StandardId and TeacherID value is zero, that means it is a new entity and if it is not zero then it is a modified entity.

In the above figure, Standard, Teacher 1, and Teacher 2 have a non-zero Id property value so they are marked as Modified and Teacher 3 Id is zero so it is marked as Added.

The code snippet shown below uses Id property to mark an entity state:

Standard disconnectedStandard = null;

using (var context = new SchoolDBEntities())
{
context.Configuration.ProxyCreationEnabled = false; disconnectedStandard = context.Standards.Where(s => s.StandardId == ).Include(s => s.Teachers).FirstOrDefault<Standard>();
}
//Update Standard in disconnected mode
disconnectedStandard.StandardName = "Edited Standard Name"; //Update teachers collection by editing first teacher and adding new teacher
disconnectedStandard.Teachers.ElementAt().TeacherName = "Edited Teacher Name";
disconnectedStandard.Teachers.Add(new Teacher() { TeacherName = "New Teacher", StandardId = disconnectedStandard.StandardId }); using (var newContext = new SchoolDBEntities())
{
//mark standard based on StandardId
newContext.Entry(disconnectedStandard).State = disconnectedStandard.StandardId == ? EntityState.Added : EntityState.Modified; //mark teacher based on StandardId
foreach (Teacher tchr in disconnectedStandard.Teachers)
newContext.Entry(tchr).State = tchr.TeacherId == ? EntityState.Added : EntityState.Modified; newContext.SaveChanges();
}

Advantages:

  • No need for extra coding/processing to determine entity state.
  • Good performance.

Disadvantages:

  • Every entity type needs to have an Id property. It cannot determine states of an entity that do not have Id property.
  • Cannot identify an Unchanged entity. It is set to Modified state even if the entity is not changed at all. So, there is an unnecessary database update statement for an unchanged entity.
  • Cannot handle delete entity scenario. It needs to handle deletion separately.

2) Having State property in every entity:

Another way to determine entity state is to have a State property in every entity type and set an appropriate state from the client side in disconnected mode. Then we just need to set the entity state as the state property of an entity object before calling SaveChanges of the new context.

Example:

First of all, create an IEntityState interface with enum property called ObjectState:

interface IEntityObjectState
{
EntityObjectState ObjectState { get; set; }
} public enum EntityObjectState
{
Added,
Modified,
Deleted,
Unchanged
}

Now, implement an IEntityObjectState in each entity class, e.g. Standard and Teacher entity, as shown below:

public partial class Standard:IEntityObjectState
{
public Standard()
{
this.Students = new HashSet<Student>();
this.Teachers = new HashSet<Teacher>();
} public int StandardId { get; set; }
public string StandardName { get; set; }
public string Description { get; set; } public virtual ICollection<Student> Students { get; set; }
public virtual ICollection<Teacher> Teachers { get; set; }
[NotMapped]
public EntityObjectState ObjectState
{
get;
set;
}
} public partial class Teacher:IEntityObjectState
{
public Teacher()
{
this.Courses = new HashSet<Course>();
} public int TeacherId { get; set; }
public string TeacherName { get; set; }
public Nullable<int> StandardId { get; set; } public virtual ICollection<Course> Courses { get; set; }
public virtual Standard Standard { get; set; } [NotMapped]
public EntityObjectState ObjectState
{
get;
set;
} }

Set the appropriate state in disconnected mode on client side:

Teacher existingTeacher = null;

using (var context = new SchoolDBEntities())
{
context.Configuration.ProxyCreationEnabled = false;
existingTeacher = context.Teachers.FirstOrDefault<Teacher>(); }
Standard disconnectedStandard = new Standard() { StandardName = "New Standard", ObjectState = EntityObjectState.Added };
existingTeacher.ObjectState = EntityObjectState.Modified;
//add existing teacher(in db) to standard
disconnectedStandard.Teachers.Add(existingTeacher);
//add new standard
disconnectedStandard.Teachers.Add(new Teacher() { TeacherName = "New teacher", StandardId = disconnectedStandard.StandardId, ObjectState = EntityObjectState.Added });

Set the entity state as per ObjectState before calling SaveChanges.

using (var newContext = new SchoolDBEntities())
{
//check the ObjectState property and mark appropriate EntityState
if (disconnectedStandard.ObjectState == EntityObjectState.Added)
newContext.Entry(disconnectedStandard).State = System.Data.Entity.EntityState.Added;
else if (disconnectedStandard.ObjectState == EntityObjectState.Modified)
newContext.Entry(disconnectedStandard).State =System.Data.Entity.EntityState.Modified;
else if (disconnectedStandard.ObjectState == EntityObjectState.Deleted)
newContext.Entry(disconnectedStandard).State = System.Data.Entity.EntityState.Deleted;
else
newContext.Entry(disconnectedStandard).State = System.Data.Entity.EntityState.Unchanged; //check the ObjectState property of each teacher and mark appropriate EntityState
foreach (Teacher tchr in disconnectedStandard.Teachers)
{
if (tchr.ObjectState == EntityObjectState.Added)
newContext.Entry(tchr).State = System.Data.Entity.EntityState.Added;
else if (tchr.ObjectState == EntityObjectState.Modified)
newContext.Entry(tchr).State = System.Data.Entity.EntityState.Modified;
else if (tchr.ObjectState == EntityObjectState.Deleted)
newContext.Entry(tchr).State = System.Data.Entity.EntityState.Deleted;
else
newContext.Entry(tchr).State = System.Data.Entity.EntityState.Unchanged;
}
//save changes
newContext.SaveChanges();
}

Advantages:

  • No need for extra coding/processing to determine the entity state
  • Handles Added, Modified, Deleted, and Unchanged states properly
  • No unnecessary update call for unchanged entities.

Disadvantage:

  • Need to set the appropriate states of each entity in disconnected mode. So there is a need to be extra careful in disconnected mode.

Entity Framework Tutorial Basics(27):Update Entity Graph的更多相关文章

  1. Entity Framework Tutorial Basics(4):Setup Entity Framework Environment

    Setup Entity Framework Environment: Entity Framework 5.0 API was distributed in two places, in NuGet ...

  2. Entity Framework Tutorial Basics(42):Colored Entity

    Colored Entity in Entity Framework 5.0 You can change the color of an entity in the designer so that ...

  3. Entity Framework Tutorial Basics(5):Create Entity Data Model

    Create Entity Data Model: Here, we are going to create an Entity Data Model (EDM) for SchoolDB datab ...

  4. Entity Framework Tutorial Basics(26):Add Entity Graph

    Add Entity Graph using DbContext: Adding entity graph with all new entities is a simple task. We can ...

  5. Entity Framework Tutorial Basics(24):Update Single Entity

    Update Existing Entity using DBContext in Disconnected Scenario: In this chapter, you will learn how ...

  6. Entity Framework Tutorial Basics(40):Validate Entity

    Validate Entity You can write custom server side validation for any entity. To accomplish this, over ...

  7. Entity Framework Tutorial Basics(1):Introduction

    以下系列文章为Entity Framework Turial Basics系列 http://www.entityframeworktutorial.net/EntityFramework5/enti ...

  8. Entity Framework Tutorial Basics(32):Enum Support

    Enum in Entity Framework: You can now have an Enum in Entity Framework 5.0 onwards. EF 5 should targ ...

  9. Entity Framework Tutorial Basics(31):Migration from EF 4.X

    Migration from Entity Framework 4.1/4.3 to Entity Framework 5.0/6.0 To migrate your existing Entity ...

随机推荐

  1. js字符串和数组操作,容易混淆的方法总结(slice、substring、substr、splice)

    平时工作中,很少静下心来总结基础知识,总觉得自己会用了,有点飘了,直到碰壁之后才懂得基础知识的重要性.大牛告诉我,一次写对,是不是可以不用F12去调试了?是不是省了时间?简直是面红耳赤,无地自容.在这 ...

  2. 如何使用SOCKET 发送HTTP1.1 GET POST请求包

    http://blog.csdn.net/yc0188/article/details/4741871 http://docs.linuxtone.org/ebooks/C&CPP/c/ch3 ...

  3. HihoCoder1329 平衡树·Splay(附STL版)

    输入 第1行:1个正整数n,表示操作数量,100≤n≤200,000 第2..n+1行:可能包含下面3种规则: 1个字母'I',紧接着1个数字k,表示插入一个数字k到树中,1≤k≤1,000,000, ...

  4. HihoCoder1366 逆序单词(字典树)

    逆序单词 时间限制:10000ms 单点时限:1000ms 内存限制:256MB 描述 在英文中有很多逆序的单词,比如dog和god,evil和live等等. 现在给出一份包含N个单词的单词表,其中每 ...

  5. LeetCode Minimum Absolute Difference in BST

    原题链接在这里:https://leetcode.com/problems/minimum-absolute-difference-in-bst/#/description 题目: Given a b ...

  6. [转]angular之$apply()方法

    这几天,根据buddy指定的任务,要分享一点angular JS的东西.对于一个在前端属于纯新手的我来说,Javascript都还是一知半解,要想直接上手angular JS,遇到的阻力还真是不少.不 ...

  7. BZOJ3624:[APIO2008]免费道路

    浅谈并查集:https://www.cnblogs.com/AKMer/p/10360090.html 题目传送门:https://www.lydsy.com/JudgeOnline/problem. ...

  8. CF 986A Fair——多源bfs

    题目:http://codeforces.com/contest/986/problem/A 如果从每个村庄开始bfs找货物,会超时. 发现k较小.那就从货物开始bfs,给村庄赋上dis[ 该货物 ] ...

  9. Linux性能监控工具sysstat系列简介

    简介 sysstat提供了Linux性能监控的工具集,包括sar.sadf.mpstat.iostat.pidstat等,这些工具可以监控系统性能和使用情况.各工具的作用如下: iostat - 提供 ...

  10. Spring Boot Starter 速查

    Spring Boot应用启动器基本的一共有40多种,常用的如下 1)spring-boot-starter 这是Spring Boot的核心启动器,包含了自动配置.日志和YAML. 2)spring ...