首先,Cesium 中的坐标可分为两种情况:二维和三维,三维又有地形和模型之分: 1.二维坐标,获取椭球体表面的经纬度坐标: var handler = new Cesium.ScreenSpaceEventHandler(scene.canvas); handler.setInputAction(function(evt) { var cartesian=viewer.camera.pickEllipsoid(evt.position,viewer.scene.globe.ellipsoid)
scene = viewer.scene;var handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);handler.setInputAction(function(evt) { var scene = viewer.scene; if (scene.mode !== Cesium.SceneMode.MORPHING) { var pickedObject = scene.pick(evt.position); if (scen
http://52.4.31.236/convertmodel.html https://blog.csdn.net/UmGsoil/article/details/74572877 var viewer = new Cesium.Viewer('cesiumContainer') var entity = viewer.entities.add({ position : Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706), model
OpenCASCADE Coordinate Transforms eryar@163.com Abstract. The purpose of the OpenGL graphics processing pipeline is to convert 3D descriptions of objects into a 2D image that can be displayed. In many ways, this process is similar to using a camera t
Cesium支持3D模型,包括关键帧动画,皮肤的改变还有单个节点的选择等,Cesium还提供了了一个基于网络的工具,将COLLADA模型转换为glTF,方便和优化模型添加 还记得我们在实体添加的时候添加过一个3D模型么,具体是这样的 var viewer = new Cesium.Viewer('cesiumContainer'); var entity = viewer.entities.add({ position : Cesium.Cartesian3.fromDegrees(-123.0
var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene._imageryLayerCollection);var ray,position1,cartographic1,lon,lat,height;handler.setInputAction(function (event) { ray = viewer.scene.camera.getPickRay(event.endPosition); position1 = viewe
const tileset = new Cesium.Cesium3DTileset({ url: '../../assets/data/NewYork/tileset.json' }); viewer.scene.primitives.add(tileset); tileset.readyPromise.then(function(tileset1) { viewer.scene.primitives.add(tileset1); viewer.zoomTo(tileset1, new Ces