1 GUI汇总 function OnGUI() { GUI.Label(Rect(1,1,100,20),"I'm a Label"); //1 GUI.Box(Rect(1,21,100,20),"I'm a Box"); //2 GUI.Button(Rect(1,41,100,20),"I'm a Button"); //3 GUI.RepeatButton(Rect(1,61,120,20),"I'm a RepeatButt
http://www.cnblogs.com/oldman/articles/2409554.html using UnityEngine; using UnityEditor; using System.IO; public static class CustomAssetUtility { public static void CreateAsset<T> () where T : ScriptableObject { T asset = ScriptableObject.CreateIn
错误信息 Access to the path "Library\UnityAssemblies\UnityEngine.xml" is denied 无法修改改文件 Unity版本:4.6 解决方法:关闭Visual studio 2013 http://answers.unity3d.com/questions/802473/unity-remote-4-2.html
在游戏开发中.Xml常常被用来作为技能配置.地图配置.人物动作配置等配置文件. Unity3d内置的Xml库让我们非常方便地就能够新建Xml和读取Xml. 以下是一个样例,新建了一个Xml文档.而且读取它. using UnityEngine; using System.Collections; using System.IO; using System.Xml; using System.Text; public class XmlTest : MonoBehaviour { XmlEleme
报错:Start: failed to load tracking configuration: TrackingConfigGenerated.xml Start: failed to load tracking configuration: tracking.xmlUnityEngine.Debug:LogError(Object)metaioSDK:Start() (at Assets/metaio/Scripts/metaioSDK.cs:374) Could not read imag