FROM:http://lazyfoo.net/tutorials/SDL/06_extension_libraries_and_loading_other_image_formats/index2.php

Loading PNGs with SDL_image

Last Updated 6/10/19

Now that the library is all set up, let's load some PNGs.

//Using SDL, SDL_image, standard IO, and strings
#include <SDL.h>
#include <SDL_image.h>
#include <stdio.h>
#include <string>

  

To use any SDL_image function or data types, we need to include the SDL_image header. We'd have to do the same for SDL_ttf, or SDL_mixer.

bool init()
{
//Initialization flag
bool success = true; //Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Create window
gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( gWindow == NULL )
{
printf( "Window could not be created! SDL Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Initialize PNG loading
int imgFlags = IMG_INIT_PNG;
if( !( IMG_Init( imgFlags ) & imgFlags ) )
{
printf( "SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError() );
success = false;
}
else
{
//Get window surface
gScreenSurface = SDL_GetWindowSurface( gWindow );
}
}
} return success;
}

  

Now that we're using SDL_image, we need to initialize it. Here we want to initialize SDL_image with PNG loading, so we pass in the PNG loading flags into IMG_Init. IMG_Init returns the flags that loaded successfully. If the flags that are returned do not contain the flags we requested, that means there's an error.

When there's an error with SDL_image, you get error string with IMG_GetError as opposed to SDL_GetError.

Also:
STOP E-MAILING ME TELLING ME THAT THAT CALL TO IMG_Init IS A BUG!
STOP E-MAILING ME TELLING ME THAT THAT CALL TO IMG_Init IS A BUG!
STOP E-MAILING ME TELLING ME THAT THAT CALL TO IMG_Init IS A BUG!
STOP E-MAILING ME TELLING ME THAT THAT CALL TO IMG_Init IS A BUG!
STOP E-MAILING ME TELLING ME THAT THAT CALL TO IMG_Init IS A BUG!

It's not. IMG_INIT_PNG is 2. If you init with IMG_INIT_PNG and get back IMG_INIT_PNG you get 2 & 2 which is 2. 2 will evaluate to true, the ! will negate it which means it will evaluate to false which will cause the SDL_GetWindowSurface line to execute.

If you were to get back 4 back from IMG_Init when you wanted 2, 4 & 2 is 0, which evaluates to false, which is negated by the ! to evaluate to true which will cause the error printing code to execute.

If you were to get back 6 back from IMG_Init (both the 4 and 2 bit) when you wanted 2, 6 & 2 is 2, which evaluates to true, which is negated by the ! to evaluate to false which will cause SDL_GetWindowSurface line to execute.

The reason the code is like that is because we only care about the PNG loading bit. If we get that, that means we can continue. In other cases this code would be different, but we're not dealing with that here.

So make sure to brush up on your binary math and STOP E-MAILING ME TELLING ME THAT THAT CALL TO IMG_Init IS A BUG!. Seriously it's like 25% of the bug reports I get.

SDL_Surface* loadSurface( std::string path )
{
//The final optimized image
SDL_Surface* optimizedSurface = NULL; //Load image at specified path
SDL_Surface* loadedSurface = IMG_Load( path.c_str() );
if( loadedSurface == NULL )
{
printf( "Unable to load image %s! SDL_image Error: %s\n", path.c_str(), IMG_GetError() );
}
else
{
//Convert surface to screen format
optimizedSurface = SDL_ConvertSurface( loadedSurface, gScreenSurface->format, 0 );
if( optimizedSurface == NULL )
{
printf( "Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError() );
} //Get rid of old loaded surface
SDL_FreeSurface( loadedSurface );
} return optimizedSurface;
}

  

Our image loading function is pretty much the same as before, only now it uses IMG_Load as opposed to SDL_LoadBMP. IMG_Load can load many different types of format which you can find out about in the SDL_image documentation. Like with IMG_Init, when there's an error with IMG_Load, we call IMG_GetError to get the error string.

Download the media and source code for this tutorial here.

Back to SDL Tutorials

【转】Loading PNGs with SDL_image的更多相关文章

  1. 【转】Setting up SDL Extension Libraries on MinGW

    FROM:http://lazyfoo.net/tutorials/SDL/06_extension_libraries_and_loading_other_image_formats/windows ...

  2. 【转】Setting up SDL Extension Libraries on Visual Studio 2010 Ultimate

    FROM:http://lazyfoo.net/tutorials/SDL/06_extension_libraries_and_loading_other_image_formats/windows ...

  3. 【转】Setting up SDL Extension Libraries on Code::Blocks 12.11

    FROM: http://lazyfoo.net/tutorials/SDL/06_extension_libraries_and_loading_other_image_formats/window ...

  4. 【转】Setting up SDL Extension Libraries on Visual Studio 2019 Community

    FROM:http://lazyfoo.net/tutorials/SDL/06_extension_libraries_and_loading_other_image_formats/windows ...

  5. 【转】Extension Libraries and Loading Other Image Formats

    FROM: http://lazyfoo.net/tutorials/SDL/06_extension_libraries_and_loading_other_image_formats/index. ...

  6. 步入angularjs directive(指令)--点击按钮加入loading状态

    今天我终于鼓起勇气写自己的博客了,激动与害怕并存,希望大家能多多批评指导,如果能够帮助大家,也希望大家点个赞!! 用angularjs 工作也有段时间了,总体感觉最有挑战性的还是指令,因为没有指令的a ...

  7. 《动手实现一个网页加载进度loading》

    loading随处可见,比如一个app经常会有下拉刷新,上拉加载的功能,在刷新和加载的过程中为了让用户感知到 load 的过程,我们会使用一些过渡动画来表达.最常见的比如"转圈圈" ...

  8. eclipse 突然 一直在loading descriptor for XXX (XXX为工程名)Cancel Requested

    问题: eclipse 启动后,啥也不干,就一直在loading descriptor for XXX (XXX为工程名),,其他什么操作都不能操作. 如下图所示,保存文件也无法保存.  这个怎么办? ...

  9. linux使用wkhtmltopdf报错error while loading shared libraries:

    官网提示 linux需要这些动态库.depends on: zlib, fontconfig, freetype, X11 libs (libX11, libXext, libXrender) 在li ...

随机推荐

  1. linux监控工具audit

    audit是什么? audit是记录linux审计信息的内核模块. 他记录系统中的各种动作和事件,比如系统调用,文件修改,执行的程序,系统登入登出和记录所有系统中所有的事件.audit还可以将审计记录 ...

  2. CSS实现图片圆角显示

    问题描述 在自定义博客园侧边栏公告时,想增加博客头像,但图片默认显示成是方形的,不是很好看,想着改成圆角显示会漂亮些 解决方案 增加css样式 border-radius:25px; 上面的像素值根据 ...

  3. 我们解决了如何将视频转换为HEVC / H.265和AVC / H.264

    LEADTOOLS Recognition Imaging SDK是精选的LEADTOOLS SDK功能集,旨在在企业级文档自动化解决方案中构建端到端文档成像应用程序,这些解决方案需要OCR,MICR ...

  4. Lua table(表)

    table 是 Lua 的一种数据结构用来帮助我们创建不同的数据类型,如:数组.字典等. Lua table 使用关联型数组,你可以用任意类型的值来作数组的索引,但这个值不能是 nil. Lua ta ...

  5. 059 01 Android 零基础入门 01 Java基础语法 06 Java一维数组 06 增强型for循环

    059 01 Android 零基础入门 01 Java基础语法 06 Java一维数组 06 增强型for循环 本文知识点:增强型for循环 增强型for循环格式 案例练习增强型for循环 数组名字 ...

  6. keepass+坚果云管理我的密码

    目录 前言 下载安装KeePass 创建一个数据库 配置坚果云 手机用坚果云 总结 前言     KeePass是一款免费.小巧.绿色且开源的密码管理工具,多年来一直深受大众的好评,它能为用户提供一个 ...

  7. 《Android逆向反编译代码注入》 - 逆向安全入门必看视频教程

      适合人群: Android开发人员.逆向反编译开发人员.以及对Android逆向安全感兴趣的朋友. 视频地址: 51CTO学院:https://edu.51cto.com/course/24485 ...

  8. 文件上传-阿里云OSS-存储文件

    JS上传文件到阿里云OSS OSS支持流式写入和读出.特别适合视频等大文件的边写边读业务场景. 注意在OSS的控制台:跨域管理中设置允许的方法 <script> var client = ...

  9. Linux就该这么学28期——Day05 vim编辑器与Shell命令脚本 (yum配置 网卡配置)

    vim 三种模式: 命令模式 按行操作 dd 剪切.删除 5dd dG   全删 yy 复制光标所在行 p 粘贴 u 撤销操作 / 搜索 /ab n  下一个 N   上一个 输入模式 a 当前光标处 ...

  10. 异步编程新方式async/await

    一.前言 实际上对async/await并不是很陌生,早在阮大大的ES6教程里面就接触到了,但是一直处于理解并不熟练使用的状态,于是决定重新学习并且总结一下,写了这篇博文.如果文中有错误的地方还请各位 ...