FROM: http://lazyfoo.net/tutorials/SDL/06_extension_libraries_and_loading_other_image_formats/windows/codeblocks/index.php

Setting up SDL Extension Libraries on Code::Blocks 12.11

Last Updated 11/18/13

1)First thing you need to do is download SDL_image headers and binaries. You will find them on the SDL_image website, specifically on this page.

Since Code::Blocks comes with the MinGW compiler by default, odds are you'll want to download the MinGW development libraries.

Open the gzip archive and there should be a tar archive. Open up the tar archive and the should be a folder called SDL2_image-2.something.something. In side of that folder there should be a bunch of folders and files, most importantly i686-w64-mingw32 which contains the 32bit library and x86_64-w64-mingw32 which contains the 64bit library.

2)This is important: most compilers still compile 32bit binaries by default to maximize compatibility. We will be using the 32bit binaries for this tutorial set. It doesn't matter if you have a 64bit operating system, since we are compiling 32bit binaries we will be using the 32bit library.

Inside of i686-w64-mingw32 are the include, lib, and bin folders which contain everything we need compile and run SDL applications. Copy the contents of i686-w64-mingw32 to any directory you want. I recommend putting it in a folder that you dedicate to holding all your development libraries for MinGW. For these tutorials I'm putting it in a directory I created C:\mingw_dev_lib

3)Open up your SDL 2 project and go to project properties.

4)Now we have to tell Code::Blocks to search for header files in the library folder we just extracted. Go to build options.

In the Search Directories, we need to add a new compiler directory. Click add, Select the SDL_image folder inside of the include directory from the folder we extracted. Say no when it asks you whether you want it to be a relative path. Now Code::Blocks knows where to find the SDL_image header files.

If you get an error where the compiler says it can't find SDL.h, it means you messed up this step.

You may have noticed that the folder added here is the same as the one for the SDL 2 main set up. Personally, I like keeping the SDL_image, SDL_ttf, and SDL_mixer headers and libraries in the same directories. Other people like to keep them separate. If you put the extension libary headers in the same directories as SDL 2, you can skip this step since you already told the compiler to look in that directory. If you put them somewhere else, you have to do this step so your compiler will look for the extension library headers in the right directory.

5)Next we are going to tell Code::Blocks to search for library files in the SDL folder we just extracted. All you have to is go to the linker tab and add the lib directory from the folder we extacted to the linker search directories.

If you get an error where the linker complains it can't find -lSDL2_image (or -lSDL2_ttf/-lSDL2_mixer), it means you messed up this step.

As with before, if you put the library files for the extension library in the same directory as SDL 2, you can skip this step since the compiler is already looking in that directory.

6)In order to compile SDL 2 code, we have to tell the compiler to link against the libraries. Go under Linker Settings and paste

-lSDL2_image
into the other linker options field after -lmingw32 -lSDL2main -lSDL2 and click OK. If you were setting up SDL_ttf, you'd put -lSDL2_ttf and you'd put -lSDL2_mixer for SDL_mixer.

If you get an error where the linker complains about a bunch of undefined references, it means you messed up this step.

7)Like with plain SDL, the operating system needs to be able to find the dll files for the extension library while running.

Go find the SDL 2 folder you extracted and from the bin folder inside copy the dll files (all of them if there's more than one) and put it either where your executable will run, or inside of the system directory. C:\WINDOWS\SYSTEM32 is the 32bit windows system directory and C:\Windows\SysWOW64 is the 64bit system directory of 32bit applications. For these tutorials, I'm assuming we're making 32bit applications. If you get an error when you run the program where it complains that it can't find dll files, it means you messed up this step.

8)>Now go download the source for lesson 06. Add the source file inside to your project.

Now build. If there are any errors, make sure you didn't skip a step.

Now that you have the extension library compiling, it's time to go onto part 2 of the tutorial.

【转】Setting up SDL Extension Libraries on Code::Blocks 12.11的更多相关文章

  1. 【转】Setting up SDL Extension Libraries on Visual Studio 2010 Ultimate

    FROM:http://lazyfoo.net/tutorials/SDL/06_extension_libraries_and_loading_other_image_formats/windows ...

  2. 【转】Setting up SDL Extension Libraries on Visual Studio 2019 Community

    FROM:http://lazyfoo.net/tutorials/SDL/06_extension_libraries_and_loading_other_image_formats/windows ...

  3. 【转】Setting up SDL Extension Libraries on Windows

    FROM: http://lazyfoo.net/tutorials/SDL/06_extension_libraries_and_loading_other_image_formats/window ...

  4. 【转】Setting up SDL Extension Libraries on MinGW

    FROM:http://lazyfoo.net/tutorials/SDL/06_extension_libraries_and_loading_other_image_formats/windows ...

  5. 【转】Setting up SDL 2 on Code::Blocks 12.11

    FROM: http://lazyfoo.net/tutorials/SDL/01_hello_SDL/windows/codeblocks/index.php Setting up SDL 2 on ...

  6. 【转】Setting up SDL on Windows

    FROM: http://lazyfoo.net/tutorials/SDL/01_hello_SDL/windows/index.php Setting up SDL on Windows Last ...

  7. Code::Blocks

    Code::Blocks 是一个开放源码的全功能的跨平台C/C++集成开发环境. Code::Blocks是开放源码软件.Code::Blocks由纯粹的C++语言开发完成,它使用了著名的图形界面库w ...

  8. 【转】Extension Libraries and Loading Other Image Formats

    FROM: http://lazyfoo.net/tutorials/SDL/06_extension_libraries_and_loading_other_image_formats/index. ...

  9. 【转】Setting up SDL 2 on MinGW

    FROM: http://lazyfoo.net/tutorials/SDL/01_hello_SDL/windows/mingw/index.php Setting up SDL 2 on MinG ...

随机推荐

  1. 大白话谈JVM的类加载机制

    前言 我们很多小伙伴平时都是做JAVA开发的,那么作为一名合格的工程师,你是否有仔细的思考过JVM的运行原理呢. 如果懂得了JVM的运行原理和内存模型,像是一些JVM调优.垃圾回收机制等等的问题我们才 ...

  2. 如何将炫酷的报表直接截图发送邮件——在Superset 0.37使用Schedule Email功能

    Superset的图表是非常炫酷的,但是原来的版本只能在web端查看,而最新的0.37版本,可以将图表截图直接发送成邮件,非常的方便. 本文将详细介绍Superset 0.37 定时邮件功能.安装过程 ...

  3. python下正则表达式的随笔记录

    使用了下正则的表达式: 目的:取出字符串中{}中的内容 最后使用的正则表达式为 {(.*?)} 先看   .*?  : 首先  .  是用来匹配字符串,但是只能匹配一次. 所以加上  *  ,可以让 ...

  4. python3 进行接口测试

    最近有研究接口测试,然后查了查资料,发现有两种方法,一种是使用urllib库,一种是使用requests库.而在这里,我使用的是requests库,为什么要用这个呢? 从官方文档看出,python的标 ...

  5. 手把手教你AspNetCore WebApi:入门

    需求 前几天,马老板给小明和小红一个"待办事项"网站,小明负责后端,小红负责前端,并要求网站可以同时在 Windows.和 Linux 上运行. 小明整理了一下"待办事项 ...

  6. 远程触发Jenkins的Pipeline任务

    场景 虽然能配置提交代码时触发Jenkins任务,但有时并不需要每次提交代码都触发,而是仅在有需要时才执行. 除了在Jenkins页面上手动执行任务,还可以向Jenkins网站发起HTTP请求,触发指 ...

  7. ORA-28001: the password has expired 密码已过期

    ORA-28001: the password has expiredORA-28001: 密码已过期 Cause:       The user's account has expired and ...

  8. shell-整数测试多范例多生产案例举例

    1. 整数测试举例范例1:整数条件测试举例 root@test-1 ~]# a1=10;a2=13 [root@test-1 ~]# echo $a1 $a2 10 13 [root@test-1 ~ ...

  9. Java结构体系

  10. AMBuild

    什么是AMBuild? AMBuild是构建软件项目和创建发布包的工具.它是针对C++项目的,当然也可以用于其它任何语言的项目,它主要针对解决大多数构建工具所解决不了的三个大问题: 1.准确性:不需要 ...