>_<:picture resource

>_<:If you master the ways of mapping picture,then this problem is not problem!Just using your head think some logical method.

>_<:Here,I use a array save where and whith picture should show.For example:use array mapindex save information.then when you map these pictures,only need to calculate the real position and then move it to the bufdc ,finally put it in the mdc (here bufdc in charge of making an exchange between every picture and mdc)

int mapindex[rows*cols]=
{,,,,,,,,
,,,,,,,,
,,,,,,,,
,,,,,,,,
,,,,,,,,
,,,,,,,,
,,,,,,,,
,,,,,,, };
 //按照mapIndex 数组中的定义取出对应图块,进行地图拼接
for(i=;i<rows*cols;i++)
{
SelectObject(bufdc,map[mapindex[i]]);
rowNum=i/cols;//求列编号
colNum=i%cols;//求行编号
x=colNum*;//求贴图x坐标
y=rowNum*; BitBlt(mdc,x,y,,,bufdc,,,SRCCOPY);
}

>_<:Finally, only need to copy mdc to hdc.

>_<:Here is the code

 //{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by FE.RC
//
#define IDR_MAINFRAME 128
#define IDD_FE_DIALOG 102
#define IDD_ABOUTBOX 103
#define IDS_APP_TITLE 103
#define IDM_ABOUT 104
#define IDM_EXIT 105
#define IDS_HELLO 106
#define IDI_FE 107
#define IDI_SMALL 108
#define IDC_FE 109
#define IDC_MYICON 2
#define IDC_STATIC -1
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 110
#endif
#endif

resourse.h

 // stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
// #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_ #if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files:
#include <windows.h> // C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h> // Local Header Files // TODO: reference additional headers your program requires here //{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)

StdAfx.h

 #include "stdafx.h"
#include "resourse.h"
#include "stdio.h"
#include "time.h" #define MAX_LOADSTRING 100 // Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
HBITMAP fullmap;
HDC mdc;
const int rows=,cols=; // Foward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
void MyPaint(HDC hdc);
//========================================================================================
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
// TODO: Place code here.
MSG msg; MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码; // 调用InitInstance函数,进行初始化操作;
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
} // 消息循环(通过消息循环来获取信息,
//进行必要的键盘信息转换而后将控制权交给操作系统,
//有操作系统决定哪个程序的消息处理函数处理消息
while (GetMessage(&msg, NULL, , )) //获取程序消息
{
TranslateMessage(&msg);//转换伪码及字符
DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
} return msg.wParam;
}
//===================================================================================== //=============================================================================================
//在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
//并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
//==============================================================================================
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex; //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
//--------------------------------------------------------------
//定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
//为WNDPROC,类别名称为(lpszClassName)为”fe";
//--------------------------------------------------------------
wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = ;
wcex.cbWndExtra = ;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = NULL;
wcex.hCursor = LoadCursor(NULL,IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "fe";
wcex.hIconSm = NULL; return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
//此字符串即为类别名称”fe";
}
//============================================================================================ //============================================================================================
//按照前面所定义的窗口类别来建立并显示实际的程序窗口
//============================================================================================
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
HDC hdc,bufdc;
hInst = hInstance; // 把instance handle 储存在全局变量中; hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, , CW_USEDEFAULT, , NULL, NULL, hInstance, NULL);
//-----------------------------------------------
//调用CreateWindow函数来建立一个窗口对象
//第一个参数就是窗口建立依据的类别名称
//-----------------------------------------------
if (!hWnd)
{
return FALSE;
}
//------------------------------------------------
//设定窗口的位置及窗口的大小,然后绘制显示在设备上
//-------------------------------------------------
MoveWindow(hWnd,,,,,true);//位置及大小
ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
UpdateWindow(hWnd);//将窗口绘制在显示设备上 /*int mapindex[rows*cols]={2,2,3,2,0,1,0,1,
0,2,2,0,3,0,1,1,
0,3,0,7,0,0,0,1,
2,0,3,0,0,0,2,2,
2,7,0,6,0,2,2,2,
2,0,4,0,2,2,0,0,
0,0,2,3,2,1,0,1,
0,0,2,0,3,0,1,1};*/
int mapindex[rows*cols];
srand((unsigned)time(NULL));
for(int j=rows*cols-;j>=;j--)
{
mapindex[j]=rand()%;
} hdc=GetDC(hWnd);
mdc=CreateCompatibleDC(hdc);
bufdc=CreateCompatibleDC(hdc);
fullmap=CreateCompatibleBitmap(hdc,cols*,rows*); SelectObject(mdc,fullmap); HBITMAP map[];
char filename[]="";
int rowNum,colNum;
int i,x,y; for(i=;i<;i++)
{
sprintf(filename,"map%d.bmp",i);
map[i]=(HBITMAP)LoadImage(NULL,filename,IMAGE_BITMAP,,,LR_LOADFROMFILE);
} //按照mapIndex 数组中的定义取出对应图块,进行地图拼接
for(i=;i<rows*cols;i++)
{
SelectObject(bufdc,map[mapindex[i]]);
rowNum=i/cols;//求列编号
colNum=i%cols;//求行编号
x=colNum*;//求贴图x坐标
y=rowNum*; BitBlt(mdc,x,y,,,bufdc,,,SRCCOPY);
} MyPaint(hdc); ReleaseDC(hWnd,hdc);
DeleteDC(bufdc); return TRUE;
}
//============================================================================================ //============================================================================================
//
//============================================================================================
void MyPaint(HDC hdc)
{
SelectObject(mdc,fullmap);
BitBlt(hdc,,,cols*,rows*,mdc,,,SRCCOPY);
}
//============================================================================================ //============================================================================================
//在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
//来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
//程序都会接收信息,选择性接受、处理;
//============================================================================================
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc; switch (message) //判断消息类型
{
case WM_PAINT: //窗口重绘制
hdc = BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY: //处理窗口结束消息
PostQuitMessage();
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return ;
}
//============================================================================================

main.cpp

[游戏模版10] Win32 平面地图贴图 正的更多相关文章

  1. [游戏模版7] Win32 最简单贴图

    >_<:this is the first using mapping. >_<:There will be introducing how to do: First load ...

  2. [游戏模版13] Win32 透明贴图 主角移动

    >_<:just add previous two ways to achieve this new result // stdafx.h : include file for stand ...

  3. [游戏模版8] Win32 透明贴图

    >_<:The same with previous introduction. In the InitInstance fanction make a little change: &g ...

  4. 010--VS2013 C++ 平面地图贴图

    先准备好地图的小图片: //全局变量HDC mdc;HBITMAP fullmap;const int rows = 8, cols = 8; //-------------------------- ...

  5. [游戏模版2] Win32最小框架

    >_<:Just the minimum Win32  frame don't have any other special function. //{{NO_DEPENDENCIES}} ...

  6. [游戏模版12] Win32 稳定定时

    >_<:The last time,we learned how to use timer to make the picture run and change show,but some ...

  7. [游戏模版14] Win32 键盘控制

    >_<:compared with the previous article,this one only adds key-message listener. >_<:up d ...

  8. [游戏模版15] Win32 飞机射击

    >_<:Only give you the code,try to understand it! >_<:picture resource #include <windo ...

  9. [游戏模版16] Win32 飞机射击 敌人追踪

    >_<:AI introduction. >_<:According the plane position (nowX,nowY) relative to birds' pos ...

随机推荐

  1. 前端Html+Css——豆蔻年华(自学一个月)

    详细见千万别碰我--燕十三 html .htm .shtml三者区别是什么 1..htm与.html没有本质上的区别,表示的是同一种文件,只是适用于不同的环境之下. 2.DOS仅能识别8+3的文件名, ...

  2. Flat UI

    Flat :平的; 单调的; 不景气的; 干脆的; 免费的WEB界面工具组件库

  3. IOS-Appium 自动化测试——环境配置及模拟器、真机跑测试

    在MAC环境下配置IOS的appium的自动化测试环境,主要包含三个部分: 一.环境配置 1.安装homebrew(homebrew可以提供MAC OS无法提供的很多套件) ruby -e " ...

  4. C#将Enum枚举映射到文本字符串

    介绍 当将以前的C代码移植到C#中时,我快发疯了,因为有很多的数组需要将常量映射到字符串.当我在寻找一个C#的方法来完成的时候,我发现了一个自定义属性和映射的方法. 如何使用代码? 对每一个enum枚 ...

  5. 如何创建多个Memcached服务

    在学习Memcached时,为了模拟分布存储,常常需要建多个Memcached服务,如何建呢,只能使用命令行了 运行cmd,输入如下命令 sc create "Memcached Serve ...

  6. POJ 1065 Wooden Sticks Greed,DP

    排序后贪心或根据第二关键字找最长下降子序列 #pragma comment(linker, "/STACK:1024000000,1024000000") #include< ...

  7. unreal3脚本stacktrace的问题

    在unrealscript里获取调用栈,有下面两函数: /** * Dumps the current script function stack to the log file, useful * ...

  8. AIX 开机启动网络服务配置

    aix7 administrator An administrator notices that the ntp group subsystem is not starting up at boot ...

  9. <改变未来的九大算法>读书笔记二

    原理 数据库的一致性 1.事务和代办事项表把戏(预写日志记录) 1.代办事项表把戏:先把要执行的的操作写入硬件,即写日志.即使数据库操作错误,也可根据日志来纠正.对日志的操作具有等幂性,即日志中的每项 ...

  10. 通过java获取html中所有的图片路径

    /** * 获取网页上所有的图片路径 * @param htmlCode * @return */ public static List<String> getImageSrc(Strin ...