[5] 柱台(Cylinder)图形的生成算法
顶点数据的生成
bool YfBuildCylinderVertices
(
Yreal topRadius,
Yreal bottomRadius,
Yreal height,
Yuint slices,
YeOriginPose originPose,
Yuint vertexStriding,
Yuint vertexPos,
void* pVerticesBuffer
)
{
if (slices < || !pVerticesBuffer)
{
return false;
} Yuint numVertices = slices * + ; // 顶点赋值
char* vertexPtr = (char*)pVerticesBuffer + vertexPos;
YsVector3* curVertexPtr = NULL;
Yuint nOffset = ; Yreal originOffsetY = 0.0f;
if (originPose == YE_ORIGIN_POSE_TOP)
{
originOffsetY = -height;
}
else if (originPose == YE_ORIGIN_POSE_CENTER)
{
originOffsetY = -height * 0.5f;
} // 柱顶顶点赋值
{
nOffset = ;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = 0.0f;
curVertexPtr->y = height + originOffsetY;
curVertexPtr->z = 0.0f;
} // 柱底顶点赋值
{
nOffset = (numVertices - ) * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = 0.0f;
curVertexPtr->y = originOffsetY;
curVertexPtr->z = 0.0f;
} Yreal angleXZ;
Yreal posX, posZ;
for (Yuint i = ; i < slices; i++)
{
angleXZ = YD_REAL_TWAIN_PI * i / slices;
posX = yf_sin(angleXZ);
posZ = yf_cos(angleXZ); // 上顶点
{
nOffset = (i + ) * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = topRadius * posX;
curVertexPtr->y = height + originOffsetY;
curVertexPtr->z = topRadius * posZ;
} // 下顶点
{
nOffset = (i + + slices) * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = bottomRadius * posX;
curVertexPtr->y = originOffsetY;
curVertexPtr->z = bottomRadius * posZ;
}
} return true;
}
三角形索引数据的生成
bool YfBuildCylinderTriIndices
(
Yuint slices,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pTriIndicesBuffer
)
{
if (slices < || !pTriIndicesBuffer)
{
return false;
} Yuint numVertices = slices * + ;
Yuint numTriangles = slices * ;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} // 索引赋值
char* indexPtr = (char*)pTriIndicesBuffer + indexPos;
Yuint nOffset = ;
if (indexType == YE_INDEX_16_BIT)
{
YsTriIndex16* triIndexPtr = NULL;
for (Yuint i= ; i < slices; i++)
{
nOffset = (i * ) * indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = ;
triIndexPtr->index1 = + i;
triIndexPtr->index2 = + (i + )%slices; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = numVertices - ;
triIndexPtr->index1 = + slices + (i + )%slices;
triIndexPtr->index2 = + slices + i; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = + i;
triIndexPtr->index1 = + slices + i;
triIndexPtr->index2 = + (i + )%slices; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = + (i + )%slices;
triIndexPtr->index1 = + slices + i;
triIndexPtr->index2 = + slices + (i + )%slices;
}
}
else
{
YsTriIndex32* triIndexPtr = NULL;
for (Yuint i= ; i < slices; i++)
{
nOffset = (i * ) * indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = ;
triIndexPtr->index1 = + i;
triIndexPtr->index2 = + (i + )%slices; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = numVertices - ;
triIndexPtr->index1 = + slices + (i + )%slices;
triIndexPtr->index2 = + slices + i; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = + i;
triIndexPtr->index1 = + slices + i;
triIndexPtr->index2 = + (i + )%slices; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = + (i + )%slices;
triIndexPtr->index1 = + slices + i;
triIndexPtr->index2 = + slices + (i + )%slices;
}
} return true;
}
线框索引数据的生成
bool YfBuildCylinderWireIndices
(
Yuint slices,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pWireIndicesBuffer
)
{
if (slices < || !pWireIndicesBuffer)
{
return false;
} Yuint numVertices = slices * + ;
Yuint numLines = slices * ;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} // 索引赋值
char* indexPtr = (char*)pWireIndicesBuffer + indexPos;
Yuint nOffset = ;
if (indexType == YE_INDEX_16_BIT)
{
YsLineIndex16* lineIndexPtr = NULL;
for (Yuint i= ; i < slices; i++)
{
nOffset = (i * ) * indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = ;
lineIndexPtr->index1 = + i; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = + i;
lineIndexPtr->index1 = + (i + )%slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = + i;
lineIndexPtr->index1 = + slices + i; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = + slices + i;
lineIndexPtr->index1 = + slices + (i + )%slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = numVertices - ;
lineIndexPtr->index1 = + slices + i;
}
}
else
{
YsLineIndex32* lineIndexPtr = NULL;
for (Yuint i= ; i < slices; i++)
{
nOffset = (i * ) * indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = ;
lineIndexPtr->index1 = + i; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = + i;
lineIndexPtr->index1 = + (i + )%slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = + i;
lineIndexPtr->index1 = + slices + i; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = + slices + i;
lineIndexPtr->index1 = + slices + (i + )%slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = numVertices - ;
lineIndexPtr->index1 = + slices + i;
}
} return true;
}
[5] 柱台(Cylinder)图形的生成算法的更多相关文章
- [20] 鼓状物(Drum)图形的生成算法
顶点数据的生成 bool YfBuildDrumVertices ( Yreal radius, Yreal assistRadius, Yuint slices, Yuint stacks, YeO ...
- [17] 楼梯(Stairs)图形的生成算法
感觉这图形怎么看怎么像搓衣板. 顶点数据的生成 bool YfBuildStairsVertices ( Yreal width, Yreal length, Yreal height, Yuint ...
- [19] 半球形(Hemisphere)图形的生成算法
顶点数据的生成 bool YfBuildHemisphereVertices ( Yreal radius, Yuint slices, Yuint stacks, YeOriginPose orig ...
- [18] 螺旋楼梯(Spiral Stairs)图形的生成算法
顶点数据的生成 bool YfBuildSpiralStairsVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint sli ...
- [16] 螺旋面(Spire)图形的生成算法
顶点数据的生成 bool YfBuildSpireVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, Yu ...
- [15] 星星(Star)图形的生成算法
顶点数据的生成 bool YfBuildStarVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, YeO ...
- [14] 齿轮(Gear Wheel)图形的生成算法
顶点数据的生成 bool YfBuildGearwheelVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices ...
- [13] 弧面(Arc)图形的生成算法
顶点数据的生成 bool YfBuildArcVertices ( Yreal radius, Yreal degree, Yreal height, Yuint slices, Yuint stac ...
- [12] 扇形体(Fan)图形的生成算法
顶点数据的生成 bool YfBuildFunVertices ( Yreal radius, Yreal degree, Yreal height, Yuint slices, YeOriginPo ...
随机推荐
- Bootstrap--响应式表格布局
<div class="row"> <div class="col-sm-2 col-md-2" style="min-height ...
- 基于Laravel开发博客应用系列 —— 使用Bower+Gulp集成前端资源
本节我们将讨论如何将前端资源集成到项目中,包括前端资源的发布和引入.本项目将使用 Bower 和 Gulp 下载和集成jQuery.Bootstrap.Font Awesome 以及 DataTabl ...
- Spring Boot使用Log4j Implemented Over SLF4J生成日志并在控制台打印
Spring Boot设置切面,执行方法的时候在控制台打印出来,并生成日志文件 引入依赖: <!--日志--> <dependency> <groupId>org. ...
- [代码审计]某开源商城前台getshell
0x00 前言 这套系统搞了有点久了,漏洞是发现了,但一直卡在某个地方迟迟没拿下来. 下面就分享一下自己审这套系统的整个过程. 0x01 系统简介 略 0x02 审计入口 看到inc\functi ...
- iOS Sprite Kit教程之场景的设置
iOS Sprite Kit教程之场景的设置 Sprite Kit中设置场景 在图2.8所示的效果中,可以看到新增的场景是没有任何内容的,本节将讲解对场景的三个设置,即颜色的设置.显示模式的设置以及测 ...
- [POJ1082]Calendar Game
题目大意: 日历上博弈,从给定的日期,按照下述规则跳转日期: 1.跳到第二天: 2.调到下个月相同的日期(如果没有就不能跳转). 刚刚好跳到2001年11月4日的人胜,跳转时不能跳到2001年11月4 ...
- pygame系列_第一个程序_图片代替鼠标移动
想想现在学校pygame有几个钟了,就写了一个小程序:图片代替鼠标移动 程序的运行效果: 当鼠标移动到窗口内,鼠标不见了,取而代之的是图片..... ========================= ...
- Codeforces Round #361 (Div. 2) B. Mike and Shortcuts bfs
B. Mike and Shortcuts 题目连接: http://www.codeforces.com/contest/689/problem/B Description Recently, Mi ...
- HDU 5700 区间交 离线线段树
区间交 题目连接: http://acm.hdu.edu.cn/showproblem.php?pid=5700 Description 小A有一个含有n个非负整数的数列与m个区间.每个区间可以表示为 ...
- scriptlet
<!-- <%! %>:可以修饰全局变量.常量.类.方法 对应java类中的成员变量.常量.内部类.成员方法 --> <%! int num=10;//全局变量 publ ...