import pygame
from pygame.locals import *
from pygame.sprite import Sprite
import random
import time
pygame.init()#游戏初始化
pygame.mixer.init()#混音器初始化
#游戏背景音乐
pygame.mixer.music.load("./sound/game_music.wav")
pygame.mixer.music.set_volume(0.2)
#子弹发射音乐
bullet_sound = pygame.mixer.Sound("./sound/bullet.wav")
bullet_sound.set_volume(0.2)
#我方飞机挂了的音乐
me_down_sound = pygame.mixer.Sound("./sound/game_over.wav")
me_down_sound.set_volume(0.2)
#敌方飞机挂了的音乐
enemy_down_sound = pygame.mixer.Sound("./sound/enemy1_down.wav")
enemy_down_sound.set_volume(0.2) #设置定时器事件
CREAT_ENEMY = pygame.USEREVENT
pygame.time.set_timer(CREAT_ENEMY,1000) #创建一个窗口,用来显示内容
screen = pygame.display.set_mode((480,800),0,32) class Base(object):
def __init__(self,screen):
self.screen = screen class Plan(Base):
def __init__(self,screen):
super().__init__(screen) self.image = pygame.image.load(self.imageName).convert()
self.bulletList = []
def display(self):
self. screen.blit(self.image,(self.x,self.y))
for bullet in self.bulletList:
bullet.display()
bullet.move()
if bullet.judge():
self.bulletList.remove(bullet)
class GamePlan(Plan,pygame.sprite.Sprite):
def __init__(self,screen):
self.imageName = "./feiji/hero.gif"
super().__init__(screen)
Sprite.__init__(self) self.rect = self.image.get_rect() self.rect.x=200
self.rect.y=680
#加载我机损毁图片
self.bomb1 = pygame.image.load("./feiji/hero_blowup_n1.png")
self.bomb2 = pygame.image.load("./feiji/hero_blowup_n2.png")
self.bomb3 = pygame.image.load("./feiji/hero_blowup_n3.png")
self.bombList = [self.bomb1,self.bomb2,self.bomb3]
def display(self):
self.screen.blit(self.image,(self.rect.x,self.rect.y))
for bullet in self.bulletList:
bullet.display()
bullet.move()
def moveLeft(self):
if self.rect.x >=0:
self.rect.x-=20
def moveRight(self):
if self.rect.x <480-100:
self.rect.x+=20
def moveUp(self):
if self.rect.y>0:
self.rect.y-=20
def moveDown(self):
if self.rect.y<860-124:
self.rect.y+=20
def _del_(self):
print("游戏结束")
def shootbullet(self):
Newbullet =PublicBullet(self.rect.x,self.rect.y,self.screen)
self.bulletList.append(Newbullet)
bullet_sound.play()
class EnemyPlan(Plan,pygame.sprite.Sprite):
def __init__(self,screen):
self.speed = random.randint(1,3)
self.imageName = "./feiji/enemy-1.gif"
super().__init__(screen)
Sprite.__init__(self)
#确定敌机位置
self.rect = self.image.get_rect()
self.reset()
#加载敌机损毁图片
self.bomb1 = pygame.image.load("./feiji/enemy0_down1.png")
self.bomb2 = pygame.image.load("./feiji/enemy0_down2.png")
self.bomb3 = pygame.image.load("./feiji/enemy0_down3.png")
self.bombList = [self.bomb1,self.bomb2,self.bomb3]
def reset(self): self.rect.x = random.randint(0,400)
self.rect.y= 0 def move(self):
self.rect.y+=self.speed
def update(self):
if self.rect.y>860:
self.kill()
def _del_(self):
print("敌机挂了") class PublicBullet(Base):
def __init__(self,x,y,screen):
super().__init__(screen)
self.imageName="./feiji/bullet-3.gif"
self.x = x+40
self.y = y-20
self.image = pygame.image.load(self.imageName).convert()
def move(self):
self.y-=4 def display(self):
self.screen.blit(self.image,(self.x,self.y))
def judge(self):
if self.y<0 or self.y>860 :
return True
else:
return False #设置敌机精灵组
enemy = EnemyPlan(screen)
enemy1 = EnemyPlan(screen)
enemy2 = EnemyPlan(screen)
enemy3 = EnemyPlan(screen)
enemy4 = EnemyPlan(screen)
enemy5 = EnemyPlan(screen)
enemy6 = EnemyPlan(screen)
enemy7= EnemyPlan(screen)
enemy_group = pygame.sprite.Group(enemy,enemy1,enemy2,enemy3,enemy4,enemy5,enemy6,enemy7) gamePlan =GamePlan(screen)
def key_control(gamePlan):
for event in pygame.event.get():
#退出按钮
if event.type == QUIT:
print("exit")
exit()
elif event.type == CREAT_ENEMY:
enemy = EnemyPlan(screen)
enemy_group.add(enemy)
#按键
elif event.type == KEYDOWN:
if event.key == K_LEFT:
gamePlan.moveLeft()
elif event.key == K_RIGHT:
gamePlan.moveRight()
elif event.key == K_UP:
gamePlan.moveUp()
elif event.key == K_DOWN:
gamePlan.moveDown()
elif event.key == K_SPACE:
gamePlan.shootbullet()
def main():
#创建一个窗口,用来显示内容
screen = pygame.display.set_mode((480,800),0,32)
#创建一个和窗口大小的图片,用来充当背景
background = pygame.image.load("./feiji/background.png").convert()
#
clock = pygame.time.Clock()
pygame.mixer.music.play(-1)
enemy_index = 0
plan_index = 0
score = 0
while True:
#设定需要显示的背景图
screen.blit(background,(0,0))
# 刷新帧率
clock.tick(60)
gamePlan.display() #让精灵组中所有精灵更新位置
enemy_group.update()
enemy_group.draw(screen) for enemy in enemy_group:
enemy.move()
x1 = enemy.rect.x
x2 = enemy.rect.x + 51
y1 = enemy.rect.y
y2 = enemy.rect.y + 39
for bullet in gamePlan.bulletList:
x = bullet.x
y = bullet.y
a = x>x1 and x<x2 and y>y1 and y<y2
if a:
screen.blit(enemy.bombList[enemy_index],enemy.rect)
enemy_index = (enemy_index +1)%3
time.sleep(0.022)
if enemy_index == 0:
enemy_down_sound.play()
enemy.kill()
score +=10
c1 = gamePlan.rect.x
c2 = gamePlan.rect.x + 100
d1 = gamePlan.rect.y
b = c1<x2 and c2>x1 and d1<y2
if b:
screen.blit(enemy.bombList[enemy_index],enemy.rect)
screen.blit(gamePlan.bombList[plan_index],gamePlan.rect)
plan_index = (plan_index +1)%3
time.sleep(0.022)
if plan_index == 0:
me_down_sound.play()
says =("Game Over!")
my_font = pygame.font.SysFont("UbuntuMono-Bold1",84)
says_suface = my_font.render(says,True,(10,10,10))
pygame.image.save(says_suface,"hello.png")
screen.blit(says_suface,(100,300))
say = ("SCORE:%d"%score)
my_font = pygame.font.SysFont("UbuntuMono-Bold1",64)
say_surface = my_font.render(say,True,(0,0,0))
pygame.image.save(say_surface,"12.png")
screen.blit(say_surface,(150,400)) key_control(gamePlan)
pygame.display.update()
if __name__ =="__main__": main()

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