[9] 圆环(Ring)图形的生成算法
顶点数据的生成
bool YfBuildRingVertices
(
Yreal radius,
Yreal assistRadius,
Yreal height,
Yuint slices,
Yuint stacks,
YeOriginPose originPose,
Yuint vertexStriding,
Yuint vertexPos,
void* pVerticesBuffer
)
{
if (slices < || stacks < || !pVerticesBuffer)
{
return false;
} Yuint numVertices = slices * stacks;
Yuint numTriangles = slices * stacks * ; char* vertexPtr = (char*)pVerticesBuffer + vertexPos;
YsVector3* curVertexPtr = NULL;
Yuint nOffset = ; Yreal halfHeight = height * 0.5f;
Yreal originOffsetY = 0.0f;
if (originPose == YE_ORIGIN_POSE_TOP)
{
originOffsetY = -halfHeight;
}
else if (originPose == YE_ORIGIN_POSE_BOTTOM)
{
originOffsetY = halfHeight;
} Yreal angle, s, c;
YsVector3* initVerticesPtr = new YsVector3[slices + ];
for (Yuint j = ; j < slices; j++)
{
angle = YD_REAL_TWAIN_PI * j / slices;
s = yf_sin(angle);
c = yf_cos(angle);
initVerticesPtr[j].x = radius + assistRadius*s;
initVerticesPtr[j].y = halfHeight*c + originOffsetY;
initVerticesPtr[j].z = 0.0f;
} for (Yuint i = ; i < stacks; i++)
{
angle = YD_REAL_TWAIN_PI * i / stacks;
s = yf_sin(angle);
c = yf_cos(angle); for (Yuint j = ; j < slices; j++)
{
nOffset = (i * slices + j) * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = initVerticesPtr[j].x * s;
curVertexPtr->y = initVerticesPtr[j].y;
curVertexPtr->z = initVerticesPtr[j].x * c;
}
} YD_SAFE_DELETE_ARRAY(initVerticesPtr); return true;
}
三角形索引数据的生成
bool YfBuildRingTriIndices
(
Yuint slices,
Yuint stacks,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pTriIndicesBuffer
)
{
if (slices < || stacks < || !pTriIndicesBuffer)
{
return false;
} Yuint numVertices = slices * stacks;
Yuint numTriangles = slices * stacks * ;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} // 索引赋值
char* indexPtr = (char*)pTriIndicesBuffer + indexPos;
Yuint nOffset = ;
if (indexType == YE_INDEX_16_BIT)
{
YsTriIndex16* triIndexPtr = NULL;
for (Yuint i = ; i < stacks; i++)
{
for (Yuint j = ; j < slices; j++)
{
nOffset = (i*slices + j)* * indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = slices * i + j;
triIndexPtr->index1 = slices * i + (j + )%slices;
triIndexPtr->index2 = slices * ((i + ) % stacks) + j; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = slices * i + (j + )%slices;
triIndexPtr->index1 = slices * ((i + ) % stacks) + (j + )%slices;
triIndexPtr->index2 = slices * ((i + ) % stacks) + j;
}
}
}
else
{
YsTriIndex32* triIndexPtr = NULL;
for (Yuint i = ; i < stacks; i++)
{
for (Yuint j = ; j < slices; j++)
{
nOffset = (i*slices + j)* * indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = slices * i + j;
triIndexPtr->index1 = slices * i + (j + )%slices;
triIndexPtr->index2 = slices * ((i + ) % stacks) + j; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = slices * i + (j + )%slices;
triIndexPtr->index1 = slices * ((i + ) % stacks) + (j + )%slices;
triIndexPtr->index2 = slices * ((i + ) % stacks) + j;
}
}
} return true;
}
线框索引数据的生成
bool YfBuildRingWireIndices
(
Yuint slices,
Yuint stacks,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pWireIndicesBuffer
)
{
if (slices < || !pWireIndicesBuffer)
{
return false;
} Yuint numVertices = slices * stacks;
Yuint numLines = slices * stacks * ;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} // 索引赋值
char* indexPtr = (char*)pWireIndicesBuffer + indexPos;
Yuint nOffset = ;
if (indexType == YE_INDEX_16_BIT)
{
YsLineIndex16* lineIndexPtr = NULL;
for (Yuint i = ; i < stacks; i++)
{
for (Yuint j = ; j < slices; j++)
{
nOffset = (i*slices + j) * * indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = slices * i + j;
lineIndexPtr->index1 = slices * i + (j + )%slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = slices * i + j;
lineIndexPtr->index1 = slices * ((i + ) % stacks) + j;
}
}
}
else
{
YsLineIndex32* lineIndexPtr = NULL;
for (Yuint i = ; i < stacks; i++)
{
for (Yuint j = ; j < slices; j++)
{
nOffset = (i*slices + j) * * indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = slices * i + j;
lineIndexPtr->index1 = slices * i + (j + )%slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = slices * i + j;
lineIndexPtr->index1 = slices * ((i + ) % stacks) + j;
}
}
} return true;
}
[9] 圆环(Ring)图形的生成算法的更多相关文章
- [20] 鼓状物(Drum)图形的生成算法
顶点数据的生成 bool YfBuildDrumVertices ( Yreal radius, Yreal assistRadius, Yuint slices, Yuint stacks, YeO ...
- [17] 楼梯(Stairs)图形的生成算法
感觉这图形怎么看怎么像搓衣板. 顶点数据的生成 bool YfBuildStairsVertices ( Yreal width, Yreal length, Yreal height, Yuint ...
- [19] 半球形(Hemisphere)图形的生成算法
顶点数据的生成 bool YfBuildHemisphereVertices ( Yreal radius, Yuint slices, Yuint stacks, YeOriginPose orig ...
- [18] 螺旋楼梯(Spiral Stairs)图形的生成算法
顶点数据的生成 bool YfBuildSpiralStairsVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint sli ...
- [16] 螺旋面(Spire)图形的生成算法
顶点数据的生成 bool YfBuildSpireVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, Yu ...
- [15] 星星(Star)图形的生成算法
顶点数据的生成 bool YfBuildStarVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, YeO ...
- [14] 齿轮(Gear Wheel)图形的生成算法
顶点数据的生成 bool YfBuildGearwheelVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices ...
- [13] 弧面(Arc)图形的生成算法
顶点数据的生成 bool YfBuildArcVertices ( Yreal radius, Yreal degree, Yreal height, Yuint slices, Yuint stac ...
- [12] 扇形体(Fan)图形的生成算法
顶点数据的生成 bool YfBuildFunVertices ( Yreal radius, Yreal degree, Yreal height, Yuint slices, YeOriginPo ...
随机推荐
- Oracle截取字符串和查找字符串
oracle 截取字符(substr),检索字符位置(instr) case when then else end语句使用 收藏 常用函数:substr和instr 1.SUBSTR(string,s ...
- Request常用方法(转)
原文地址:http://www.lihuai.net/program/python/1617.html Python Requests库:HTTP for Humans 时间: 2014/12/30 ...
- NetworkX 使用(三)
官方教程 博客:NetworkX NetworkX 使用(二) Introduction to Graph Analysis with NetworkX %pylab inline import ne ...
- [js]面向对象编程
一.js面向对象基本概念 对象:内部封装.对外预留接口,一种通用的思想,面向对象分析: 1.特点 (1)抽象 (2)封装 (3)继承:多态继承.多重继承 2.对象组成 (1)属性: 任何对象都可以添加 ...
- hdu-3790最短路刷题
title: hdu-3790最短路刷题 date: 2018-10-20 14:50:31 tags: acm 刷题 categories: ACM-最短路 概述 一道最短路的水题,,,尽量不看以前 ...
- <泛> STL - stack 模拟实现
今天,看C++Template的时候看到那人写了一个Stack,于是乎,手痒,自己也写了一个,在拜读了STD文件和C++模板元编程某些小节之后,你们就看到了这篇代码. 经过上述一番经历之后,我重新写了 ...
- sqlldr 远程数据库
connect username/password@hostname:port/SERVICENAME select sys_context('USERENV','SERVICE_NAME') fro ...
- touchscreem
<触摸屏种类> 常见 电阻式触摸屏 电容式触摸屏 不常见 红外线技术触摸屏 表面声波触摸屏 适量压力传感触摸屏 <原理分析> 电阻式触摸屏 如图所示,在屏幕的上下和左右加上一个 ...
- mysql 通过cmd 在命令行创建数据库
一.连接MYSQL 格式: mysql -h主机地址 -u用户名 -p用户密码 1. 连接到本机上的MYSQL. 首先打开DOS窗口,然后进入目录mysql\bin,再键入命令mysql -u roo ...
- PHP 快速排序算法详解
备注:下面转载的快速排序算法有bug,数组中重复值会被删除,修改后如下: function quickSort($arr){ //递归出口 if(!isset($arr[1])){ return $a ...