//存储菜单列表 List<GameObject> subMenu = new List<GameObject>(); //存储所有子菜单 public void StoreSubMenuData() { var menu = mainMenuScreen.transform.FindChild("back/menuPanel"); foreach (Transform kk in menu) { if (kk.GetComponent<Image>
转自:http://blog.csdn.net/u011707076/article/details/44903223 LevelStream 实现超大无缝地图--官方文档学习 The Level Streaming feature makes it possible to load and unload map files into memory as well as toggle their visibility all during play. This makes it possible