Reflections 反射 Reflection Source 反射源 By default, objects in a scene are rendered using Unity’s ‘Standard Shader’. The Standard Shader is a 'physically based shader' (PBS). This attempts to accurately represent the behavior of light on materials by
一直在想,使用模拟按键,也可以实现一些AI操作,具体还没做过,这里使用user32.dll在unity里写的一个简单demo using UnityEngine; using System.Collections; using System.Runtime.InteropServices; public class GetKeyCodeKey : MonoBehaviour { [DllImport("user32.dll", EntryPoint = "keybd_even