Scrambled Polygon
Time Limit: 1000MS   Memory Limit: 30000K
Total Submissions: 10094   Accepted: 4765

Description

A closed polygon is a figure bounded by a finite number of line segments. The intersections of the bounding line segments are called the vertices of the polygon. When one starts at any vertex of a closed polygon and traverses each bounding line segment exactly once, one comes back to the starting vertex.

A closed polygon is called convex if the line segment joining any two points of the polygon lies in the polygon. Figure 1 shows a closed polygon which is convex and one which is not convex. (Informally, a closed polygon is convex if its border doesn't have any "dents".) 

The subject of this problem is a closed convex polygon in the coordinate plane, one of whose vertices is the origin (x = 0, y = 0). Figure 2 shows an example. Such a polygon will have two properties significant for this problem.

The first property is that the vertices of the polygon will be confined to three or fewer of the four quadrants of the coordinate plane. In the example shown in Figure 2, none of the vertices are in the second quadrant (where x < 0, y > 0).

To describe the second property, suppose you "take a trip" around the polygon: start at (0, 0), visit all other vertices exactly once, and arrive at (0, 0). As you visit each vertex (other than (0, 0)), draw the diagonal that connects the current vertex with (0, 0), and calculate the slope of this diagonal. Then, within each quadrant, the slopes of these diagonals will form a decreasing or increasing sequence of numbers, i.e., they will be sorted. Figure 3 illustrates this point. 
 

Input

The input lists the vertices of a closed convex polygon in the plane. The number of lines in the input will be at least three but no more than 50. Each line contains the x and y coordinates of one vertex. Each x and y coordinate is an integer in the range -999..999. The vertex on the first line of the input file will be the origin, i.e., x = 0 and y = 0. Otherwise, the vertices may be in a scrambled order. Except for the origin, no vertex will be on the x-axis or the y-axis. No three vertices are colinear.

Output

The output lists the vertices of the given polygon, one vertex per line. Each vertex from the input appears exactly once in the output. The origin (0,0) is the vertex on the first line of the output. The order of vertices in the output will determine a trip taken along the polygon's border, in the counterclockwise direction. The output format for each vertex is (x,y) as shown below.

Sample Input

0 0
70 -50
60 30
-30 -50
80 20
50 -60
90 -20
-30 -40
-10 -60
90 10

Sample Output

(0,0)
(-30,-40)
(-30,-50)
(-10,-60)
(50,-60)
(70,-50)
(90,-20)
(90,10)
(80,20)
(60,30)

Source

 
这道题用卷包裹法过不去啊,仔细看题发现要逆时针输出,于是换成扫描法就过了。。。Orz
Graham求完的凸包点集依次出栈可以得到从起点开始顺时针旋转的所有凸包上的点。
 
 #include<iostream>
#include<algorithm>
#include<cmath>
#include<cstdio>
using namespace std;
const int maxn = ;
typedef struct point {
double x, y;
point() { }
point(double a, double b) {
x = a;
y = b;
}
point operator -(const point &b) const{
return point(x - b.x, y - b.x);
}
double operator *(const point &b)const {
return x*b.x + y*b.y;
}
}point;
point p[maxn];
int n=, res[maxn];
int top;//top模拟栈顶
bool cmp(point a, point b) {
if (a.y == b.y) return a.x < b.x;
return a.y < b.y;
}
bool multi(point p1, point p2, point p0) { //判断p1p0和p2p0的关系,<0,p1p0在p2p0的逆时针方向,>0,p1p0在p2p0的顺时针方向
return (p1.x - p0.x)*(p2.y - p0.y) >= (p2.x - p0.x)*(p1.y - p0.y);
}
void Graham(){
int i, len;//top模拟栈顶
sort(p, p + n, cmp);
top = ;
//少于3个点也就没有办法形成凸包
if (n == )return; res[] = ;
if (n == )return; res[] = ;
if (n == )return; res[] = ;
for (i = ; i < n; i++) {
while (top&&multi(p[i], p[res[top]], p[res[top - ]])) //如果当前这个点和栈顶两个点构成折线右拐了,就回溯到上一个点
top--; //弹出栈顶
res[++top] = i; //否则将这个点入栈
}
len = top;
res[++top] = n - ;
for (i = n - ; i >= ; i--) {
while (top!=len&&multi(p[i], p[res[top]], p[res[top - ]]))
top--;
res[++top] = i;
}
}
int main(void) {
int i, s;//s为起点坐标
while (scanf("%lf%lf", &p[n].x, &p[n].y)!=EOF)n++;
Graham();
for (s = ; s < top; s++) {
if (!p[res[s]].x && !p[res[s]].y) //找到原点
break;
}
for (i = s; i < top; i++) {
printf("(%.lf,%.lf)\n",p[res[i]].x, p[res[i]].y);
}
for (i = ; i < s; i++) {
printf("(%.lf,%.lf)\n", p[res[i]].x, p[res[i]].y);
}
return ;
}

POJ 2007--Scrambled Polygon(计算凸包,点集顺序)的更多相关文章

  1. POJ 2007 Scrambled Polygon 凸包

    Scrambled Polygon Time Limit: 1000MS   Memory Limit: 30000K Total Submissions: 7214   Accepted: 3445 ...

  2. POJ 2007 Scrambled Polygon [凸包 极角排序]

    Scrambled Polygon Time Limit: 1000MS   Memory Limit: 30000K Total Submissions: 8636   Accepted: 4105 ...

  3. POJ 2007 Scrambled Polygon 极角序 水

    LINK 题意:给出一个简单多边形,按极角序输出其坐标. 思路:水题.对任意两点求叉积正负判断相对位置,为0则按长度排序 /** @Date : 2017-07-13 16:46:17 * @File ...

  4. POJ 2007 Scrambled Polygon 凸包点排序逆时针输出

    题意:如题 用Graham,直接就能得到逆时针的凸包,找到原点输出就行了,赤果果的水题- 代码: /* * Author: illuz <iilluzen[at]gmail.com> * ...

  5. poj 2007 Scrambled Polygon(极角排序)

    http://poj.org/problem?id=2007 Time Limit: 1000MS   Memory Limit: 30000K Total Submissions: 6701   A ...

  6. ●POJ 2007 Scrambled Polygon

    题链: http://poj.org/problem?id=2007 题解: 计算几何,极角排序 按样例来说,应该就是要把凸包上的i点按 第三像限-第四像限-第一像限-第二像限 的顺序输出. 按 叉积 ...

  7. 简单几何(极角排序) POJ 2007 Scrambled Polygon

    题目传送门 题意:裸的对原点的极角排序,凸包貌似不行. /************************************************ * Author :Running_Time ...

  8. POJ 2007 Scrambled Polygon(简单极角排序)

    水题,根本不用凸包,就是一简单的极角排序. 叉乘<0,逆时针. #include <iostream> #include <cstdio> #include <cs ...

  9. POJ 2007 Scrambled Polygon (简单极角排序)

    题目链接 题意 : 对输入的点极角排序 思路 : 极角排序方法 #include <iostream> #include <cmath> #include <stdio. ...

  10. poj 2007 Scrambled Polygon 极角排序

    /** 极角排序输出,,, 主要atan2(y,x) 容易失精度,,用 bool cmp(point a,point b){ 5 if(cross(a-tmp,b-tmp)>0) 6 retur ...

随机推荐

  1. poj 1655 树的重心 && define注意事项

    http://blog.csdn.net/acdreamers/article/details/16905653 题意:给定一棵树,求树的重心的编号以及重心删除后得到的最大子树的节点个数size,如果 ...

  2. 【代码笔记】Java学习一阶段总结

    写笔记需要打开eclipse写 哈哈哈哈,不然写什么都屡不清了 ……还需要打开API说明文档. JFrame 窗体组件. JFrame里面常用的函数: setSize 设置窗体大小 setDefaul ...

  3. querySelector()与querySelectorAll()的区别及NodeList和HTMLCollection对象的区别

    querySelector().Document.Element类型均可调用该方法. 当用Document类型调用querySelector()方法时,会在文档元素范围内查找匹配的元素:而当用Elem ...

  4. jQuery之检测分析纠错------地狱的镰刀

    1. 答: 或者: $(selector).eq(0).hide(); 解答:get() 方法获得由选择器指定的 DOM 元素. 2. 答: 3, 答1: 答2: 4. slideDown()方法格式 ...

  5. JavaScript的数据类型与变量

    JavaScript数据类型 1.原始数据类型: 数值型,如十进制数.十六进制数.八进制数和特殊值(Infinity.NaN),注意:NaN不能和自身比较 字符串型,如定界符.转义符: 布尔类型. 2 ...

  6. .Net中会存在内存泄漏吗

    所谓内存泄露就是指一个不再被程序使用的对象或变量一直被占据在内存中..Net 中有垃圾回收机制,它可以保证一对象不再被引用的时候,即对象编程了孤儿的时候,对象将自动被垃圾回收器从内存中清除掉.虽然.N ...

  7. matlab练习程序(单源最短路径Dijkstra)

    图的相关算法也算是自己的一个软肋了,当年没选修图论也是一大遗憾. 图像处理中,也有使用图论算法作为基础的相关算法,比如图割,这个算法就需要求最大流.最小割.所以熟悉一下图论算法对于图像处理还是很有帮助 ...

  8. jdk时区相差8小时

    设置JVM的默认时区为东八区(北京时间)在下面四个目录(jre6\lib\zi\Etc.jre6\lib\zi.jdk1.6.0_18\jre\lib\zi\Etc.jdk1.6.0_18\jre\l ...

  9. 三大框架之list

    前言: 在我们平常开发中难免会用到List集合来存储数据,一般都会选择ArrayList和LinkedList,以前只是大致知道ArrayList查询效率高LinkedList插入删除效率高,今天来实 ...

  10. event.cancelBubble=true

    <tr><a href="xxx">连接</a></tr> 如上结构,单击tr的时候跳转至另一页面 <tr style=&qu ...