顶点数据的生成

 bool                        YfBuildPyramidVertices
(
Yreal width,
Yreal length,
Yreal height,
YeOriginPose originPose,
Yuint vertexStriding,
Yuint vertexPos,
void* pVerticesBuffer
)
{
if (!pVerticesBuffer)
{
return false;
} Yuint numVertices = ; char* vertexPtr = (char*)pVerticesBuffer + vertexPos;
YsVector3* curVertexPtr = NULL;
Yuint nOffset = ; YsVector3 vOriginOffset(-width / , -height / , -length / );
if (originPose == YE_ORIGIN_POSE_TOP)
{
vOriginOffset.y = -height;
}
else if (originPose == YE_ORIGIN_POSE_BOTTOM)
{
vOriginOffset.y = 0.0f;
} // 底四个顶点
for (Yuint j = ; j < ; j++)
{
for (Yuint i = ; i < ; i++)
{
nOffset = (j* + i) * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = width*i + vOriginOffset.x;
curVertexPtr->y = vOriginOffset.y;
curVertexPtr->z = length*j + vOriginOffset.z;
}
} // 顶尖顶点
nOffset = * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = 0.0f;
curVertexPtr->y = height + vOriginOffset.y;
curVertexPtr->z = 0.0f; return true;
}

三角形索引数据的生成

 bool                        YfBuildPyramidTriIndices
(
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pTriIndicesBuffer
)
{
if (!pTriIndicesBuffer)
{
return false;
} char* indexPtr = (char*)pTriIndicesBuffer + indexPos;
if (indexType == YE_INDEX_16_BIT)
{
YsTriIndex16* triIndexPtr = NULL; // bottom
triIndexPtr = (YsTriIndex16*)(indexPtr + *indexStriding);
triIndexPtr->index0 = ; triIndexPtr->index1 = ; triIndexPtr->index2 = ;
triIndexPtr = (YsTriIndex16*)(indexPtr + *indexStriding);
triIndexPtr->index0 = ; triIndexPtr->index1 = ; triIndexPtr->index2 = ; // 4 face
triIndexPtr = (YsTriIndex16*)(indexPtr + *indexStriding);
triIndexPtr->index0 = ; triIndexPtr->index1 = ; triIndexPtr->index2 = ;
triIndexPtr = (YsTriIndex16*)(indexPtr + *indexStriding);
triIndexPtr->index0 = ; triIndexPtr->index1 = ; triIndexPtr->index2 = ;
triIndexPtr = (YsTriIndex16*)(indexPtr + *indexStriding);
triIndexPtr->index0 = ; triIndexPtr->index1 = ; triIndexPtr->index2 = ;
triIndexPtr = (YsTriIndex16*)(indexPtr + *indexStriding);
triIndexPtr->index0 = ; triIndexPtr->index1 = ; triIndexPtr->index2 = ;
}
else
{
YsTriIndex32* triIndexPtr = NULL; // bottom
triIndexPtr = (YsTriIndex32*)(indexPtr + *indexStriding);
triIndexPtr->index0 = ; triIndexPtr->index1 = ; triIndexPtr->index2 = ;
triIndexPtr = (YsTriIndex32*)(indexPtr + *indexStriding);
triIndexPtr->index0 = ; triIndexPtr->index1 = ; triIndexPtr->index2 = ; // 4 face
triIndexPtr = (YsTriIndex32*)(indexPtr + *indexStriding);
triIndexPtr->index0 = ; triIndexPtr->index1 = ; triIndexPtr->index2 = ;
triIndexPtr = (YsTriIndex32*)(indexPtr + *indexStriding);
triIndexPtr->index0 = ; triIndexPtr->index1 = ; triIndexPtr->index2 = ;
triIndexPtr = (YsTriIndex32*)(indexPtr + *indexStriding);
triIndexPtr->index0 = ; triIndexPtr->index1 = ; triIndexPtr->index2 = ;
triIndexPtr = (YsTriIndex32*)(indexPtr + *indexStriding);
triIndexPtr->index0 = ; triIndexPtr->index1 = ; triIndexPtr->index2 = ;
} return true;
}

线框索引数据的生成

 bool                        YfBuildPyramidWireIndices
(
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pWireIndicesBuffer
)
{
if (!pWireIndicesBuffer)
{
return false;
} Yuint numVertices = ;
Yuint numLines = ;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} // 索引赋值
char* indexPtr = (char*)pWireIndicesBuffer + indexPos;
Yuint nOffset = ;
if (indexType == YE_INDEX_16_BIT)
{
YsLineIndex16* lineIndexPtr = NULL; // bottom
lineIndexPtr = (YsLineIndex16*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
lineIndexPtr = (YsLineIndex16*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
lineIndexPtr = (YsLineIndex16*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
lineIndexPtr = (YsLineIndex16*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ; // 4 lines
lineIndexPtr = (YsLineIndex16*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
lineIndexPtr = (YsLineIndex16*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
lineIndexPtr = (YsLineIndex16*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
lineIndexPtr = (YsLineIndex16*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
}
else
{
YsLineIndex32* lineIndexPtr = NULL; // bottom
lineIndexPtr = (YsLineIndex32*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
lineIndexPtr = (YsLineIndex32*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
lineIndexPtr = (YsLineIndex32*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
lineIndexPtr = (YsLineIndex32*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ; // 4 lines
lineIndexPtr = (YsLineIndex32*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
lineIndexPtr = (YsLineIndex32*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
lineIndexPtr = (YsLineIndex32*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
lineIndexPtr = (YsLineIndex32*)(indexPtr + *indexStriding);
lineIndexPtr->index0 = ; lineIndexPtr->index1 = ;
} return true;
}

[7] 金字塔(Pyramid)图形的生成算法的更多相关文章

  1. [20] 鼓状物(Drum)图形的生成算法

    顶点数据的生成 bool YfBuildDrumVertices ( Yreal radius, Yreal assistRadius, Yuint slices, Yuint stacks, YeO ...

  2. [17] 楼梯(Stairs)图形的生成算法

    感觉这图形怎么看怎么像搓衣板. 顶点数据的生成 bool YfBuildStairsVertices ( Yreal width, Yreal length, Yreal height, Yuint ...

  3. [19] 半球形(Hemisphere)图形的生成算法

    顶点数据的生成 bool YfBuildHemisphereVertices ( Yreal radius, Yuint slices, Yuint stacks, YeOriginPose orig ...

  4. [18] 螺旋楼梯(Spiral Stairs)图形的生成算法

    顶点数据的生成 bool YfBuildSpiralStairsVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint sli ...

  5. [16] 螺旋面(Spire)图形的生成算法

    顶点数据的生成 bool YfBuildSpireVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, Yu ...

  6. [15] 星星(Star)图形的生成算法

    顶点数据的生成 bool YfBuildStarVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, YeO ...

  7. [14] 齿轮(Gear Wheel)图形的生成算法

    顶点数据的生成 bool YfBuildGearwheelVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices ...

  8. [13] 弧面(Arc)图形的生成算法

    顶点数据的生成 bool YfBuildArcVertices ( Yreal radius, Yreal degree, Yreal height, Yuint slices, Yuint stac ...

  9. [12] 扇形体(Fan)图形的生成算法

    顶点数据的生成 bool YfBuildFunVertices ( Yreal radius, Yreal degree, Yreal height, Yuint slices, YeOriginPo ...

随机推荐

  1. PHP学习日记 Windows配置PHP+Nginx+自动化脚本

    Windows配置PHP+Nginx+自动化脚本 安装与配置 PHP 下载PHP:传送门 选择合适的版本下载 尽量选Thread Safe 配置PHP: 解压后在文件夹中找到php.ini-devel ...

  2. Web API的几种调用方式

    示例是调用谷歌短网址的API. 1. HttpClient方式: public static async void DoAsyncPost() { DateTime dateBegin = DateT ...

  3. FILE operattion

    #include "mainwindow.h"#include "ui_mainwindow.h"#include <QMessageBox>#in ...

  4. 1014 Waiting in Line (30)(30 point(s))

    problem Suppose a bank has N windows open for service. There is a yellow line in front of the window ...

  5. Power OJ 2605 SPFA+dp思想

    题目链接[https://www.oj.swust.edu.cn/problem/show/2605] 题意:给出包含N(N <= 5000)个点M条边的有向图,然后求1 - N在满足距离小于T ...

  6. 【20181031T1】一串数字【分解质因数+贪心】

    题面 [错解] 立方就是所有质因子次数都是3的倍数嘛 发现1e5的三次根很小,可以枚举所有和这个数乘起来是完全立方数的(flag*1) 然后--连条边跑最大独立集? 不对啊是NP问题(实际上是个二分图 ...

  7. 51Nod 快速傅里叶变换题集选刷

    打开51Nod全部问题页面,在右边题目分类中找到快速傅里叶变换,然后按分值排序,就是本文的题目顺序. 1.大数乘法问题 这个……板子就算了吧. 2.美妙的序列问题 长度为n的排列,且满足从中间任意位置 ...

  8. Kibana安装及使用说明

    Kibana安装及使用说明 Kibana是一个针对Elasticsearch的开源分析及可视化平台,用来搜索.查看交互存储在Elasticsearch索引中的数据. 官方地址:https://www. ...

  9. bzoj 3931 最短路+最大流

    较水,但因为范围问题WA了两次.... /************************************************************** Problem: 3931 Us ...

  10. Trie树理解

    前言 Trie树又称单词查找树,字典树,是哈希树的变种: 优点在于:最大限度地减少无谓的字符串比较,查询效率比哈希高: 缺点在于:空间消耗很大: 性质 其基本性质可以归纳为: 跟结点不包括字符,除跟结 ...