属性 方法 UNITY_EDITOR #define directive for calling Unity Editor scripts from your game code. UNITY_EDITOR_WIN #define directive for Editor code on Windows. UNITY_EDITOR_OSX #define directive for Editor code on Mac OS X. UNITY_STANDALONE #define directi…
属性 方法 UNITY_EDITOR #define directive for calling Unity Editor scripts from your game code. UNITY_EDITOR_WIN #define directive for Editor code on Windows. UNITY_EDITOR_OSX #define directive for Editor code on Mac OS X. UNITY_STANDALONE #define directi…
一:标准库里的常用.cginc文件 HLSLSupport.cginc - (automatically included) Helper macros and definitions for cross-platform shader compilation. HLSLSupport.cginc :(自动包含)跨平台着色器编译帮助宏和定义 UnityCG.cginc - commonly used global variables and helper functions. UnityCG.c…
Unity包括超过40种内置的shader. 标准着色器家族 Normal Shader Family 这些着色器都是Unity基本的着色器.适用于大多数的不透明物体,如果想要物体有透明.发光效果等,它们并不适用. Vertex Lit 顶点光照着色器 Assets needed 资源需要: One Base texture, no alpha channel required 一个基本纹理,无alpha通道 Diffuse 漫反射着色器 Assets needed 资源需要: One Bas…