【转】Hello SDL: Your First Graphics Window
FROM: http://lazyfoo.net/tutorials/SDL/01_hello_SDL/index2.php
Hello SDL: Your First Graphics Window
Last Updated 2/8/15
This tutorial covers the first major stepping stone: getting a window to pop up.
Now that you have SDL set up, it's time to make a bare bones SDL graphics application that renders a quad on the screen.
//Using SDL and standard IO
#include <SDL.h>
#include <stdio.h> //Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
At the top of our source file we include SDL since we're going to need the SDL functions and datatypes to make any SDL code. We're also going to include C standard IO to print errors to the console. You're probably more used to using iostream, but I use printf in my applications because it's more thread safe. For these early applications, use what ever you are most comfortable with.
After including our headers, we declare the width and height of the window we're going to render to.
int main( int argc, char* args[] )
{
//The window we'll be rendering to
SDL_Window* window = NULL; //The surface contained by the window
SDL_Surface* screenSurface = NULL; //Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
}
Here's the top of our main function. It's important that we have the arguments of the function be an integer followed by a char* array and the return type be an integer. Any other type of main function will cause an undefined reference to main. SDL requires this type of main so it is compatible with multiple platforms.
We then declare our SDL window which we will be creating in a little bit. Following that we have a screen SDL surface. A SDL surface is just a 2D image. A 2D image can be loaded from a file or it can be the image inside of a window. In this case it will be the image we see inside of the window on the screen.
After declaring our window and screen surface, we initialize SDL. You can't call any SDL functions without initializing SDL first. Since all we care about is using SDL's video subsystem, we will only be passing it the SDL_INIT_VIDEO flag.
When there's an error, SDL_Init returns -1. When there's an error we want to print to the console what happened, other wise the application will just flash for a second and then go away.
If you have never used printf before, it stands for print format. It prints the string in the first argument with the variables in the following arguments. When there's an error here, "SDL could not initialize! SDL_Error: " will be written to the console followed by the string returned by SDL_GetError. That %s is special formatting. %s means output a string from our variable list. Since SDL_GetError is the only argument, the string it returns will be added. SDL_GetError returns the latest error produced by an SDL function.
SDL_GetError is a very useful function. Whenever something goes wrong you need to know why. SDL_GetError will let you know if any errors happened inside of any SDL function.
else
{
//Create window
window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( window == NULL )
{
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
}
If SDL initialized successfully, we'll want to create a window using SDL_CreateWindow. The first argument sets the window's caption or this part of the window:

The next two arguments define the x and y position the window is created in. Since we don't care where it is created, we just put SDL_WINDOWPOS_UNDEFINED for the x and y position.
The next two arguments define the window's width and height. The last argument are the creation flags. SDL_WINDOW_SHOWN makes sure the window is shown when it is created.
If there is an error, SDL_CreateWindow returns NULL. If there's no window, we want to print out the error to the console.
else
{
//Get window surface
screenSurface = SDL_GetWindowSurface( window ); //Fill the surface white
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) ); //Update the surface
SDL_UpdateWindowSurface( window ); //Wait two seconds
SDL_Delay( 2000 );
}
}
If the window was created successfully, we want to get the window's surface so we can draw to it. SDL_GetWindowSurface does just this.
To keep this tutorial simple, all we're going to do here is fill the window's surface white using SDL_FillRect. Don't worry too much about this function here. This tutorial is only concerned about getting a window to pop up.
An important thing to know about rendering is that just because you've drawn something to the screen surface doesn't mean you'll see it. After you've done all your drawing you need to update the window so it shows everything you drew. A call to SDL_UpdateWindowSurface will do this.
If all we do is create the window, fill it, and update it, all we're going to see is a window flash for a second and then close. To keep it from disappearing, we'll call SDL_Delay. SDL_Delay will wait for a given amount of milliseconds. A millisecond is 1/1000 of a second. This means the code above will make the window wait for 2000 1/1000 of a second or 2 seconds.
An important thing to note is that when SDL is delaying, it cannot accept input from the keyboard or mouse. Don't panic when you run this program and it doesn't respond. We haven't given it the code to handle the mouse and keyboard.
//Destroy window
SDL_DestroyWindow( window ); //Quit SDL subsystems
SDL_Quit(); return 0;
}
After the window has delayed there for 2 seconds, we'll destroy the window to free its memory. This will also take care of the SDL_Surface we got from it. After everything is deallocated, we quit SDL and return 0 to terminate the program.
Download the media and source code for this tutorial here.
Back to SDL Tutorials
【转】Hello SDL: Your First Graphics Window的更多相关文章
- 【转】Setting up SDL 2 on Visual Studio 2010 Ultimate
from: Lazy Foo'Productions - Setting up SDL 2 on Visual Studio 2010 Ultimate 1)First thing you need ...
- 【转】Setting up SDL 2 on Visual Studio 2019 Community
FROM: http://lazyfoo.net/tutorials/SDL/01_hello_SDL/windows/msvc2019/index.php Setting up SDL 2 on V ...
- 【转】Setting up SDL 2 on Code::Blocks 12.11
FROM: http://lazyfoo.net/tutorials/SDL/01_hello_SDL/windows/codeblocks/index.php Setting up SDL 2 on ...
- 【转】Setting up SDL 2 on MinGW
FROM: http://lazyfoo.net/tutorials/SDL/01_hello_SDL/windows/mingw/index.php Setting up SDL 2 on MinG ...
- 简单播放器(增加sdl事件控制)
#include <libavcodec/avcodec.h> #include <libavformat/avformat.h> #include <libswscal ...
- 最简单的基于FFMPEG+SDL的视频播放器 ver2 (採用SDL2.0)
===================================================== 最简单的基于FFmpeg的视频播放器系列文章列表: 100行代码实现最简单的基于FFMPEG ...
- 最简单的基于FFMPEG+SDL的视频播放器 ver2 (采用SDL2.0)
===================================================== 最简单的基于FFmpeg的视频播放器系列文章列表: 100行代码实现最简单的基于FFMPEG ...
- SDL 开发实战(六): 使用 SDL 实现 YUV 播放器
前面铺垫了这么多,现在终于进入核心的主题了,那就是使用SDL播放视频,本节我们将使用SDL播放YUV视频,也就是做一个YUV播放器. 下面说明一下使用SDL播放YUV视频的基本流程,主要分为两大部分: ...
- SDL 开发实战(五): SDL 纹理渲染
本文我们讲一下如何使用SDL_Texture将视频纹理渲染出来. 1. SDL 视频渲染相关对象 SDL 视频渲染主要涉及到四个对象:SDL_Window.SDL_Render.SDL_Texture ...
随机推荐
- node中的cookie
为什么需要cookie 我们知道http是无状态的协议,无状态是什么意思呢?我来举一个小例子来说明:比如小明在网上购物,他浏览了多个页面,购买了一些物品,这些请求在多次连接中完成,如果不借助额外的手段 ...
- nginx 1.12 HTTPS双向认证配置
使用openssl生成相关证书: #生成CA私钥,私钥会被加密,需要设置密码 openssl genrsa -aes256 -out ca.key 2048 #生成CA证书签名请求,需要输入CA私钥密 ...
- Python-字符串解析-正则-re
正则表达式 特殊字符序列,匹配检索和替换文本 普通字符 + 特殊字符 + 数量,普通字符用来定边界 更改字符思路 字符串函数 > 正则 > for循环 元字符 匹配一个字符 # 元字符大写 ...
- GAN在seq2seq中的应用 Application to Sequence Generation
Improving Supervised Seq-to-seq Model 有监督的 seq2seq ,比如机器翻译.聊天机器人.语音辨识之类的 . 而 generator 其实就是典型的 seq2s ...
- milvus和faiss安装及其使用教程
写在前面 高性能向量检索库(milvus & faiss)简介 Milvus和Faiss都是高性能向量检索库,可以让你在海量向量库中快速检索到和目标向量最相似的若干个向量,这里相似度量标准可以 ...
- ATMEGA的SPI总线 - 第2部分
参考: 1.https://www.yiboard.com/thread-783-1-1.html 2.https://mansfield-devine.com/speculatrix/2018/01 ...
- 基于COCA词频表的文本词汇分布测试工具v0.2
update: 简单整理了一下代码的组织. 处理的单词封装成类,单词的修正,信息的显示都作为其内的方法. 写得还比较糙,工具本身可以封装,还有对于单词的变形基本没什么处理,以后有时间再改. 项目托管到 ...
- RHSA-2017:2473-重要: 内核 安全和BUG修复更新(需要重启、存在EXP、本地提权)
[root@localhost ~]# cat /etc/redhat-release CentOS Linux release 7.2.1511 (Core) 修复命令: 使用root账号登陆She ...
- RHSA-2017:1931-中危: bash 安全和BUG修复更新(代码执行)
[root@localhost ~]# cat /etc/redhat-release CentOS Linux release 7.2.1511 (Core) 修复命令: 使用root账号登陆She ...
- day55 Pyhton 前端Jquery07
昨日回顾: 表单,点击submit提交以后,服务端受到信息 import socket import pymysql from urllib.parse import unquote def run( ...