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链接:http://poj.org/problem?id=1696 Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3077   Accepted: 1965 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an a…
Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2489   Accepted: 1567 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y19…
Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3840   Accepted: 2397 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y19…
Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3316   Accepted: 2118 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y19…
Space Ant 大意:有一仅仅蚂蚁,每次都仅仅向当前方向的左边走,问蚂蚁走遍全部的点的顺序输出.開始的点是纵坐标最小的那个点,開始的方向是開始点的x轴正方向. 思路:从開始点開始,每次找剩下的点中与当前方向所形成的夹角最小的点,为下一个要走的点(好像就是犄角排序,我不是非常会),夹角就是用点积除以两个向量的距离,求一下acos值. 之前一直用叉积做,做了好久例子都没过,发现用错了... 题目挺好的,有助于理解点积与叉积 struct Point{ double x, y; int id; }…
Space Ant The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y1999 and called it M11. It has only one eye on the left side of its head and just three feet all…
含极角序排序模板.   Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 5334   Accepted: 3312 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in th…
Space Ant http://poj.org/problem?id=1696 Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 5371   Accepted: 3343 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-…
Space Ant Time Limit: 1000MS Memory Limit: 10000K Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y1999 and called it M11. It has only one eye o…
Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2876   Accepted: 1839 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y19…
地址: 题目: Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 4295   Accepted: 2697 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the pl…
                                                     Space Ant 明天早上最后一科毛概了,竟然毫无复习之意,沉迷刷题无法自拔~~ 题意:说实话没有仔细看,大概是一只右眼失明(只能左转)的蚂蚁每天要吃掉一个点的食物才能活下去,现在给出n个点的坐标,求蚂蚁最多能活多少天? 一看就是循环求凸包一直往里循环,数据只有50,这让我有勇气尝试一发.样例水过了却WA了三发.讨论区说的是用点积或者叉积,但我觉得循环凸包思路也行啊.吃饭的时候突然意识到我…
The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y1999 and called it M11. It has only one eye on the left side of its head and just three feet all on the rig…
Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y1999 and called it M11. It has only one eye on the left side of its head and just three feet al…
题意: 有很多点,从最右下角的点开始走起,初始方向水平向右,然后以后每步只能向左边走,问最多能走多少个点. 解法: 贪心的搞的话,肯定每次选左边的与它夹角最小的点,然后走过去. 然后就是相当于模拟地去选点,然后计数,然后走过去.这题就这么搞定了. 我这里用了set和vector. 代码: #include <iostream> #include <cstdio> #include <cstring> #include <cstdlib> #include &…
题意:平面上有n个点,一只蚂蚁从最左下角的点出发,只能往逆时针方向走,走过的路线不能交叉,问最多能经过多少个点. 思路:每次都尽量往最外边走,每选取一个点后对剩余的点进行极角排序.(n个点必定能走完,这是凸包的性质决定的) #include<stdio.h> #include<string.h> #include<math.h> #include<iostream> #include<algorithm> using namespace std;…
Technorati Tags: POJ,计算几何,凸包 初学计算几何,引入polygon后的第一个挑战--凸包 此题可用凸包算法做,只要把压入凸包的点从原集合中排除即可,最终形成图形为螺旋线. 关于凸包,具体可见凸包五法:http://blog.csdn.net/bone_ace/article/details/46239187 此处简述我O(nH)的Jarvis法(H: 凸包上点数) 过程较易于理解. //POJ1696 //凸包变形 //AC 2016.10.13 #include "cs…
题目传送门 题意:一个蚂蚁一直往左边走,问最多能走多少步,且输出路径 分析:就是凸包的变形题,凸包性质,所有点都能走.从左下角开始走,不停排序.有点纠结,自己的凸包不能AC.待理解透凸包再来写.. 好像只能用卷包裹法来写,就是从一个起点出发,每次相对于起点用叉积排序,选择最外侧的点,更新起点. /************************************************ * Author :Running_Time * Created Time :2015/10/27 星期…
#include<cstdio> #include<cstring> #include<cmath> #include<iostream> #include<algorithm> #include<queue> using namespace std; ; const double PI = acos(-1.0); const double INF = 100000000.000000; struct Point{ int index…
题目大意:给一些散列点然后初始点是坐标最下面最左面的点,然后只能往左走,求出来最多可以经过多少个点,把序号输出出来.   分析:先求出来初始的点,然后不断排序找出来最近的凸点....复杂度是 n^2*log(n)....不多点很少,所以随意玩.   代码如下: ===================================================================================================================== #…
题目大意:给出n个点的编号和坐标,按逆时针方向连接着n个点,按连接的先后顺序输出每个点的编号. 题目思路:Cross(a,b)表示a,b的叉积,若小于0:a在b的逆时针方向,若大于0a在b的顺时针方向.每次都sort一下,找出在当前点逆时针方向的最远的点.数据很小O(N*N*log(N))的复杂度0s AC了-- #include<cstdio> #include<cstdlib> #include<cmath> #include<iostream> #in…
极角排序 每次选择一个最外围的没选过的点,选择的时候需要利用极角排序进行选择 #include<cstdio> #include<cstring> #include<vector> #include<cmath> #include<queue> #include<list> #include<algorithm> using namespace std; ; struct point { int x,y; double a…
题意: 一只特别的蚂蚁,只能直走或者左转.在一个平面上,有很多株植物,这只蚂蚁每天需要进食一株,这只蚂蚁从起点为(0,miny)的点开始出发.求最多能活多少天 分析: 肯定是可以吃到所有植物的,以当前方向无限延长成直线,可以剩余的植物都在直线的左边.所以就是求上一个位置到当前位置与下一个位置与当前位置的夹角,并且使夹角最大. cos(0~pi)是单调递减的,夹角越大,cos值越小.所以我用点积来计算. #include <iostream> #include <cstdio> #i…
转自:http://blog.csdn.net/tyger/article/details/4480029 计算几何题的特点与做题要领:1.大部分不会很难,少部分题目思路很巧妙2.做计算几何题目,模板很重要,模板必须高度可靠.3.要注意代码的组织,因为计算几何的题目很容易上两百行代码,里面大部分是模板.如果代码一片混乱,那么会严重影响做题正确率.4.注意精度控制.5.能用整数的地方尽量用整数,要想到扩大数据的方法(扩大一倍,或扩大sqrt2).因为整数不用考虑浮点误差,而且运算比浮点快. 一.点…
//第一期 计算几何题的特点与做题要领: 1.大部分不会很难,少部分题目思路很巧妙 2.做计算几何题目,模板很重要,模板必须高度可靠. 3.要注意代码的组织,因为计算几何的题目很容易上两百行代码,里面大部分是模板.如果代码一片混乱,那么会严重影响做题正确率. 4.注意精度控制. 5.能用整数的地方尽量用整数,要想到扩大数据的方法(扩大一倍,或扩大sqrt2).因为整数不用考虑浮点误差,而且运算比浮点快. 一.点,线,面,形基本关系,点积叉积的理解 POJ 2318 TOYS(推荐) http:/…
-----------------------------最优化问题------------------------------------- ----------------------常规动态规划  SOJ1162 I-Keyboard  SOJ1685 Chopsticks SOJ1679 Gangsters SOJ2096 Maximum Submatrix  SOJ2111 littleken bg SOJ2142 Cow Exhibition  SOJ2505 The County…
Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3967   Accepted: 2489 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y19…
Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 4970   Accepted: 3100 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y19…
KUANGBIN带你飞 全专题整理 https://www.cnblogs.com/slzk/articles/7402292.html 专题一 简单搜索 POJ 1321 棋盘问题    //2019.3.18 POJ 2251 Dungeon Master POJ 3278 Catch That Cow  //4.8 POJ 3279 Fliptile POJ 1426 Find The Multiple  //4.8 POJ 3126 Prime Path POJ 3087 Shuffle…
1.poj2318 TOYS 传送:http://poj.org/problem?id=2318 题意:有m个点落在n+1个区域内.问落在每个区域的个数. 分析:二分查找落在哪个区域内.叉积判断点与线段的位置. #include<iostream> #include<cstring> #include<algorithm> using namespace std; ; struct point{ int x,y; point(){ } point(int _x,int…