RaycastHit 光线投射碰撞 Struct Structure used to get information back from a raycast. 用来获取从raycast函数中得到的信息反馈的结构. 参见:Physics.Raycast, Physics.Linecast, Physics.RaycastAll. Variables变量 point The impact point in world space where the ray hit the collider.在世界空
在Google搜到的帖子中提到的方法 有一个地方是错误的(折腾了好久 哎) http://www.tasharen.com/forum/index.php?topic=127.0 Camera NGUICamera; bool FingerGesturesGlobalFilter( int fingerIndex, Vector2 position ) { Ray ray = NGUICamera.ScreenPointToRay(new Vector3(position.x , positio