using UnityEngine; public class NewBehaviourScript : MonoBehaviour { public GameObject prefab; void Update() { //位置 float x = Random.Range(-10, 10); float y = Random.Range(-10, 10); float z = Random.Range(-10, 10); Vector3 pos = new Vector3(x,y,z); /
可选是否打开矩阵变换,支持xyz三种朝向 using UnityEngine; using System.Collections; using System.Collections.Generic; public class CapsuleDetection : MonoBehaviour { public enum Axis { X, Y, Z } public Transform comparePointTransform; public float radius; public float
http://forum.exceedu.com/forum/forum.php?mod=viewthread&tid=34175 Oculus Unity Development Guide开发指南转载请保留原始地 http://t.cn/RAblKoh Oculus/GearVR开发者群 302294234 Welcometo the Unity Development GuideIntroduction简介Welcometo the Oculus Unity Developer Gui